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en.mob.FlyZombie

en.mob.FlyZombie

Inherits from: en.Mob

Fields

NameType
birdCageSkillInfoVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
rushSkillInfoVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
childrenhl.types.ArrayObj
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20220 init(en.mob.FlyZombie) → Void
  • f@20221 initGfx(en.mob.FlyZombie) → Void
  • f@20222 setElite(en.mob.FlyZombie, Bool) → Void
  • f@20223 reveal(en.mob.FlyZombie) → Void
  • f@20224 initSkills(en.mob.FlyZombie) → Void
  • f@20225 resetBirdCageCooldown(en.mob.FlyZombie) → Void
  • f@20226 getMoveSpeedMul(en.mob.FlyZombie) → F64
  • f@20227 fixedUpdate(en.mob.FlyZombie) → Void
  • f@20228 canUpdateMove(en.mob.FlyZombie) → Bool
  • f@20229 removeChildren(en.mob.FlyZombie, en.mob.S_ZombieFly) → Void
  • f@20230 reorganizeFlies(en.mob.FlyZombie) → Void
  • f@20231 getEntityCLIDS(en.mob.FlyZombie) → hl.types.ArrayBytes_Int
  • f@20232 getCLID(en.mob.FlyZombie) → I32
  • f@20233 serialize(en.mob.FlyZombie, hxbit.Serializer) → Void
  • f@20234 getSerializeSchema(en.mob.FlyZombie) → hxbit.Schema
  • f@20235 unserialize(en.mob.FlyZombie, hxbit.Serializer) → Void

Bindings

  • static f@20260 __constructor__(en.mob.FlyZombie, pr.Level, I32, I32, I32, I32) → Void
  • static f@20259 create(pr.Level, I32, I32, I32, I32) → en.mob.FlyZombie