en.inter.KingsHandBomb
en.inter.KingsHandBomb
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
inf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
onBombLand | Fun | |
onTrigger | Fun | |
lastTimer | I32 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@24329initGfx(en.inter.KingsHandBomb) → Voidf@24330dispose(en.inter.KingsHandBomb) → Voidf@24331onDamage(en.inter.KingsHandBomb, tool.atk.AttackData) → Voidf@24332onDie(en.inter.KingsHandBomb) → Voidf@24333onFocus(en.inter.KingsHandBomb) → Voidf@24334onLand(en.inter.KingsHandBomb, F64) → Voidf@24335onTouchGround(en.inter.KingsHandBomb) → Voidf@24336onOutOfGameChange(en.inter.KingsHandBomb) → Voidf@24339postUpdate(en.inter.KingsHandBomb) → Voidf@24340fixedUpdate(en.inter.KingsHandBomb) → Voidf@24341getEntityCLIDS(en.inter.KingsHandBomb) → hl.types.ArrayBytes_Intf@24342getCLID(en.inter.KingsHandBomb) → I32f@24343unserializeInit(en.inter.KingsHandBomb) → Voidf@24344unserialize(en.inter.KingsHandBomb, hxbit.Serializer) → Void
Bindings
f@24338onTrigger(en.inter.KingsHandBomb) → Voidf@24337onBombLand(en.inter.KingsHandBomb) → Void- static
f@24328__constructor__(en.inter.KingsHandBomb, pr.Level, I32, I32, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void