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en.inter.KingsHandBomb

en.inter.KingsHandBomb

Inherits from: en.Interactive

Fields

NameType
infVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
onBombLandFun
onTriggerFun
lastTimerI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@24329 initGfx(en.inter.KingsHandBomb) → Void
  • f@24330 dispose(en.inter.KingsHandBomb) → Void
  • f@24331 onDamage(en.inter.KingsHandBomb, tool.atk.AttackData) → Void
  • f@24332 onDie(en.inter.KingsHandBomb) → Void
  • f@24333 onFocus(en.inter.KingsHandBomb) → Void
  • f@24334 onLand(en.inter.KingsHandBomb, F64) → Void
  • f@24335 onTouchGround(en.inter.KingsHandBomb) → Void
  • f@24336 onOutOfGameChange(en.inter.KingsHandBomb) → Void
  • f@24339 postUpdate(en.inter.KingsHandBomb) → Void
  • f@24340 fixedUpdate(en.inter.KingsHandBomb) → Void
  • f@24341 getEntityCLIDS(en.inter.KingsHandBomb) → hl.types.ArrayBytes_Int
  • f@24342 getCLID(en.inter.KingsHandBomb) → I32
  • f@24343 unserializeInit(en.inter.KingsHandBomb) → Void
  • f@24344 unserialize(en.inter.KingsHandBomb, hxbit.Serializer) → Void

Bindings

  • f@24338 onTrigger(en.inter.KingsHandBomb) → Void
  • f@24337 onBombLand(en.inter.KingsHandBomb) → Void
  • static f@24328 __constructor__(en.inter.KingsHandBomb, pr.Level, I32, I32, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void