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en.mob.AxeStatue

en.mob.AxeStatue

Inherits from: en.Mob

Fields

NameType
isAwakeBool
awakeningDistanceF64
antichamberen.inter.zdoor.TumulusAntichamberZDoor
hideSprlibs.heaps.slib.HSprite
isRevealedBool
glowShadershader.GlowKey
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19615 init(en.mob.AxeStatue) → Void
  • f@19616 enablePhysics(en.mob.AxeStatue) → Void
  • f@19617 initGfx(en.mob.AxeStatue) → Void
  • f@19618 onDie(en.mob.AxeStatue) → Void
  • f@19619 getMoveSpeedMul(en.mob.AxeStatue) → F64
  • f@19620 setElite(en.mob.AxeStatue, Bool) → Void
  • f@19621 canReceiveAttack(en.mob.AxeStatue, tool.atk.AttackData) → Bool
  • f@19622 canApplyRepelling(en.mob.AxeStatue) → Bool
  • f@19623 initSkills(en.mob.AxeStatue) → Void
  • f@19624 playDamageSounds(en.mob.AxeStatue, tool.atk.AttackData) → Void
  • f@19625 postUpdate(en.mob.AxeStatue) → Void
  • f@19626 behaviourAi(en.mob.AxeStatue) → Void
  • f@19627 getSkillSpeedMul(en.mob.AxeStatue) → F64
  • f@19628 reveal(en.mob.AxeStatue) → Void
  • f@19629 fixedUpdate(en.mob.AxeStatue) → Void
  • f@19630 changeStatueGlowColor(en.mob.AxeStatue, I32, I32) → Void
  • f@19631 getEntityCLIDS(en.mob.AxeStatue) → hl.types.ArrayBytes_Int
  • f@19632 getCLID(en.mob.AxeStatue) → I32
  • f@19633 serialize(en.mob.AxeStatue, hxbit.Serializer) → Void
  • f@19634 getSerializeSchema(en.mob.AxeStatue) → hxbit.Schema
  • f@19635 unserializeInit(en.mob.AxeStatue) → Void
  • f@19636 unserialize(en.mob.AxeStatue, hxbit.Serializer) → Void

Bindings

  • static f@19659 __constructor__(en.mob.AxeStatue, pr.Level, I32, I32, I32, I32) → Void
  • static f@19658 create(pr.Level, I32, I32, I32, I32) → en.mob.AxeStatue