en.mob.AxeStatue
en.mob.AxeStatue
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
isAwake | Bool | |
awakeningDistance | F64 | |
antichamber | en.inter.zdoor.TumulusAntichamberZDoor | |
hideSpr | libs.heaps.slib.HSprite | |
isRevealed | Bool | |
glowShader | shader.GlowKey | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19615init(en.mob.AxeStatue) → Voidf@19616enablePhysics(en.mob.AxeStatue) → Voidf@19617initGfx(en.mob.AxeStatue) → Voidf@19618onDie(en.mob.AxeStatue) → Voidf@19619getMoveSpeedMul(en.mob.AxeStatue) → F64f@19620setElite(en.mob.AxeStatue, Bool) → Voidf@19621canReceiveAttack(en.mob.AxeStatue, tool.atk.AttackData) → Boolf@19622canApplyRepelling(en.mob.AxeStatue) → Boolf@19623initSkills(en.mob.AxeStatue) → Voidf@19624playDamageSounds(en.mob.AxeStatue, tool.atk.AttackData) → Voidf@19625postUpdate(en.mob.AxeStatue) → Voidf@19626behaviourAi(en.mob.AxeStatue) → Voidf@19627getSkillSpeedMul(en.mob.AxeStatue) → F64f@19628reveal(en.mob.AxeStatue) → Voidf@19629fixedUpdate(en.mob.AxeStatue) → Voidf@19630changeStatueGlowColor(en.mob.AxeStatue, I32, I32) → Voidf@19631getEntityCLIDS(en.mob.AxeStatue) → hl.types.ArrayBytes_Intf@19632getCLID(en.mob.AxeStatue) → I32f@19633serialize(en.mob.AxeStatue, hxbit.Serializer) → Voidf@19634getSerializeSchema(en.mob.AxeStatue) → hxbit.Schemaf@19635unserializeInit(en.mob.AxeStatue) → Voidf@19636unserialize(en.mob.AxeStatue, hxbit.Serializer) → Void
Bindings
- static
f@19659__constructor__(en.mob.AxeStatue, pr.Level, I32, I32, I32, I32) → Void - static
f@19658create(pr.Level, I32, I32, I32, I32) → en.mob.AxeStatue