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level.struct.Scoring

level.struct.Scoring

Inherits from: level.LevelStruct

Fields

NameType
exitshl.types.ArrayObj

Protos

  • f@32254 buildMainRooms(level.struct.Scoring) → level.RoomNode
  • f@32255 buildSecondaryRooms(level.struct.Scoring) → Void
  • f@32256 addTeleports(level.struct.Scoring) → Void
  • f@32257 finalize(level.struct.Scoring) → Void

Bindings

  • static f@32258 __constructor__(level.struct.Scoring, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void