Skip to content

level.disp.DookuArena

level.disp.DookuArena

Inherits from: level.DynamicBiomeDisp

Fields

NameType
fallingObjectParallaxhl.types.ArrayObj
fallingObjecthl.types.ArrayObj
parralaxesPhase1hl.types.ArrayObj
parralaxesPhase2hl.types.ArrayObj
destroyedParralaxesPerPhasehl.types.ArrayObj
allParallaxeshl.types.ArrayObj
columnSizeI32
parallaxToRotatehl.types.ArrayObj
horizonCYI32
horizonYF64
centerXF64
phaseI32
destroyPhaseI32
dookuCandlelibs.heaps.slib.HSprite
candleAnchorPointParallax
foDissolveSpeedF64
sbBgToplight.TopFx
sbAddToplight.TopFx
sbToplight.TopFx
sbBglibs.heaps.slib.HSpriteBatch
sbLightninglibs.heaps.slib.HSpriteBatch
emitterSpottool.FPoint
mobPreloadhl.types.ArrayObj
thunderSoundsDeckhl.types.ArrayObj
intensityTweenlibs.misc.Tween

Protos

  • f@9052 getParallax(level.disp.DookuArena, String) → Parallax
  • f@9053 computeHorizonY(level.disp.DookuArena) → Void
  • f@9054 getBlendRatioAt(level.disp.DookuArena, F64, F64) → F64
  • f@9055 render(level.disp.DookuArena) → Void
  • f@9056 renderBackWalls(level.disp.DookuArena) → Void
  • f@9057 renderFrise(level.disp.DookuArena) → Void
  • f@9058 updateBiomeFx(level.disp.DookuArena) → Void
  • f@9059 decorateRoom(level.disp.DookuArena, level.Room) → Void
  • f@9060 startPhase(level.disp.DookuArena, I32, Ref) → Void
  • f@9061 incDestroyPhase(level.disp.DookuArena) → Void
  • f@9062 renderParallaxes(level.disp.DookuArena) → Void
  • f@9063 renderParallaxesPhase(level.disp.DookuArena) → Void
  • f@9064 onAfterRenderParallaxes(level.disp.DookuArena, I32) → Void
  • f@9065 destroyAllParallaxes(level.disp.DookuArena) → Void
  • f@9066 initFallingObject(level.disp.DookuArena, Ref) → Void
  • f@9067 initThunderLoop(level.disp.DookuArena) → Void
  • f@9068 initThunder(level.disp.DookuArena, I32, F64, Bool) → Void
  • f@9069 thunder(level.disp.DookuArena, I32, F64) → Void
  • f@9070 lightningFx(level.disp.DookuArena, Virtual[inf, p, pg]) → Void
  • f@9071 thunderSoundDelay(level.disp.DookuArena, I32) → Void
  • f@9072 stopThunder(level.disp.DookuArena) → Void
  • f@9073 createFallingObject(level.disp.DookuArena, Virtual[dissolve, kind, randDepth]) → Void
  • f@9074 isAColumn(level.disp.DookuArena, String) → Bool
  • f@9075 onAddParallax(level.disp.DookuArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Void
  • f@9076 getBmpChild(level.disp.DookuArena, Parallax) → h2d.Bitmap
  • f@9077 dissolveAllFallingObj(level.disp.DookuArena, Ref) → Void
  • f@9078 postUpdate(level.disp.DookuArena) → Void
  • f@9079 getDepthFromInfos(level.disp.DookuArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → I32
  • f@9080 onDispose(level.disp.DookuArena) → Void

Bindings

  • static f@9087 __constructor__(level.disp.DookuArena, pr.Level, level.LevelMap, String, String) → Void