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en.BodyPart

en.BodyPart

Inherits from: Entity

Fields

NameType
drF64
bouncesI32
maxBouncesI32
colI32
bloodColI32
isFrontBool
customBodyPartString
customBloodBodyPartString
haveBloodBool
belibs.heaps.slib.HSpriteBE
bloodlibs.heaps.slib.HSpriteBE
staticfromEntityFun
staticcadaverExpString
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@1146 initGfx(en.BodyPart) → Void
  • f@1147 shouldSave(en.BodyPart) → Bool
  • f@1148 dispose(en.BodyPart) → Void
  • f@1149 onCooldownEnd(en.BodyPart, String, I32) → Void
  • f@1150 onTouchGround(en.BodyPart) → Void
  • f@1151 postUpdate(en.BodyPart) → Void
  • f@1152 onFatalFallStart(en.BodyPart, Ref) → Void
  • f@1153 onOutOfGameChange(en.BodyPart) → Void
  • f@1154 fixedUpdate(en.BodyPart) → Void
  • f@1155 getCLID(en.BodyPart) → I32
  • f@1156 serialize(en.BodyPart, hxbit.Serializer) → Void
  • f@1157 getSerializeSchema(en.BodyPart) → hxbit.Schema
  • f@1158 unserializeInit(en.BodyPart) → Void
  • f@1159 unserialize(en.BodyPart, hxbit.Serializer) → Void
  • f@1160 getEntityCLIDS(en.BodyPart) → hl.types.ArrayBytes_Int

Bindings

  • static f@1456 __constructor__(en.BodyPart, pr.Level, F64, F64, hl.types.ArrayObj, I32, Null, Null, Null, String, String) → Void
  • static f@1455 fromEntity(Entity, hl.types.ArrayBytes_Int, F64, Null, Null, Null, Null, String, String) → hl.types.ArrayObj