en.BodyPart
en.BodyPart
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
dr | F64 | |
bounces | I32 | |
maxBounces | I32 | |
col | I32 | |
bloodCol | I32 | |
isFront | Bool | |
customBodyPart | String | |
customBloodBodyPart | String | |
haveBlood | Bool | |
be | libs.heaps.slib.HSpriteBE | |
blood | libs.heaps.slib.HSpriteBE | |
| static | fromEntity | Fun |
| static | cadaverExp | String |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@1146initGfx(en.BodyPart) → Voidf@1147shouldSave(en.BodyPart) → Boolf@1148dispose(en.BodyPart) → Voidf@1149onCooldownEnd(en.BodyPart, String, I32) → Voidf@1150onTouchGround(en.BodyPart) → Voidf@1151postUpdate(en.BodyPart) → Voidf@1152onFatalFallStart(en.BodyPart, Ref) → Voidf@1153onOutOfGameChange(en.BodyPart) → Voidf@1154fixedUpdate(en.BodyPart) → Voidf@1155getCLID(en.BodyPart) → I32f@1156serialize(en.BodyPart, hxbit.Serializer) → Voidf@1157getSerializeSchema(en.BodyPart) → hxbit.Schemaf@1158unserializeInit(en.BodyPart) → Voidf@1159unserialize(en.BodyPart, hxbit.Serializer) → Voidf@1160getEntityCLIDS(en.BodyPart) → hl.types.ArrayBytes_Int
Bindings
- static
f@1456__constructor__(en.BodyPart, pr.Level, F64, F64, hl.types.ArrayObj, I32, Null, Null, Null, String, String) → Void - static
f@1455fromEntity(Entity, hl.types.ArrayBytes_Int, F64, Null, Null, Null, Null, String, String) → hl.types.ArrayObj