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tool.weap.AdeleScythe

tool.weap.AdeleScythe

Inherits from: tool.Weapon

Fields

NameType
delayerlibs.Delayer
staticcreateGhostFun
staticisExcludeFun

Protos

  • f@35146 onExecute(tool.weap.AdeleScythe) → Bool
  • f@35147 onOwnerAttackDealt(tool.weap.AdeleScythe, tool.atk.AttackData, Entity) → Void
  • f@35148 hitFromWeapon(tool.weap.AdeleScythe, Entity, Ref) → Void
  • f@35149 dynOnAttackAnim(tool.weap.AdeleScythe, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35150 checkAreahit(tool.weap.AdeleScythe, Entity, I32) → Void
  • f@35151 onBossPreventDeath(tool.weap.AdeleScythe, en.mob.Boss, tool.atk.AttackData) → Void
  • f@35152 postUpdate(tool.weap.AdeleScythe) → Void
  • f@35153 dispose(tool.weap.AdeleScythe) → Void
  • f@35154 dynOnFxFrame(tool.weap.AdeleScythe, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void

Bindings

  • static f@35156 __constructor__(tool.weap.AdeleScythe, en.Hero, tool.InventItem) → Void
  • static f@35155 isExclude(en.Mob) → Bool
  • static f@30495 createGhost(en.Mob, tool.InventItem) → Void