en.active.CeilTurret
en.active.CeilTurret
Inherits from: en.active.Turret
Fields
| Name | Type | |
|---|---|---|
rangeCase | I32 | |
snapTimer | F64 | |
snapped | Bool | |
floating | Bool | |
target | tool.CPoint | |
launchCy | I32 | |
links | hl.types.ArrayObj | |
balloons | hl.types.ArrayObj | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@18386initGfx(en.active.CeilTurret) → Voidf@18387onOutOfGameChange(en.active.CeilTurret) → Voidf@18388dispose(en.active.CeilTurret) → Voidf@18389get_shootX(en.active.CeilTurret) → F64f@18390get_shootY(en.active.CeilTurret) → F64f@18391initStats(en.active.CeilTurret) → Voidf@18392canBeGrabbedByHomunculus(en.active.CeilTurret) → Boolf@18393getAttackTarget(en.active.CeilTurret) → Entityf@18394shoot(en.active.CeilTurret, Entity) → Voidf@18395onTouchCeil(en.active.CeilTurret) → Voidf@18396postUpdate(en.active.CeilTurret) → Voidf@18397startFloating(en.active.CeilTurret) → Voidf@18398snap(en.active.CeilTurret) → Voidf@18399explode(en.active.CeilTurret) → Voidf@18400fixedUpdate(en.active.CeilTurret) → Voidf@18401getCLID(en.active.CeilTurret) → I32f@18402serialize(en.active.CeilTurret, hxbit.Serializer) → Voidf@18403getSerializeSchema(en.active.CeilTurret) → hxbit.Schemaf@18404unserialize(en.active.CeilTurret, hxbit.Serializer) → Voidf@18405getEntityCLIDS(en.active.CeilTurret) → hl.types.ArrayBytes_Int
Bindings
- static
f@18407__constructor__(en.active.CeilTurret, en.Hero, I32, I32, tool.InventItem) → Void - static
f@18406create(en.Hero, I32, I32, tool.InventItem) → en.active.CeilTurret