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en.active.CeilTurret

en.active.CeilTurret

Inherits from: en.active.Turret

Fields

NameType
rangeCaseI32
snapTimerF64
snappedBool
floatingBool
targettool.CPoint
launchCyI32
linkshl.types.ArrayObj
balloonshl.types.ArrayObj
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@18386 initGfx(en.active.CeilTurret) → Void
  • f@18387 onOutOfGameChange(en.active.CeilTurret) → Void
  • f@18388 dispose(en.active.CeilTurret) → Void
  • f@18389 get_shootX(en.active.CeilTurret) → F64
  • f@18390 get_shootY(en.active.CeilTurret) → F64
  • f@18391 initStats(en.active.CeilTurret) → Void
  • f@18392 canBeGrabbedByHomunculus(en.active.CeilTurret) → Bool
  • f@18393 getAttackTarget(en.active.CeilTurret) → Entity
  • f@18394 shoot(en.active.CeilTurret, Entity) → Void
  • f@18395 onTouchCeil(en.active.CeilTurret) → Void
  • f@18396 postUpdate(en.active.CeilTurret) → Void
  • f@18397 startFloating(en.active.CeilTurret) → Void
  • f@18398 snap(en.active.CeilTurret) → Void
  • f@18399 explode(en.active.CeilTurret) → Void
  • f@18400 fixedUpdate(en.active.CeilTurret) → Void
  • f@18401 getCLID(en.active.CeilTurret) → I32
  • f@18402 serialize(en.active.CeilTurret, hxbit.Serializer) → Void
  • f@18403 getSerializeSchema(en.active.CeilTurret) → hxbit.Schema
  • f@18404 unserialize(en.active.CeilTurret, hxbit.Serializer) → Void
  • f@18405 getEntityCLIDS(en.active.CeilTurret) → hl.types.ArrayBytes_Int

Bindings

  • static f@18407 __constructor__(en.active.CeilTurret, en.Hero, I32, I32, tool.InventItem) → Void
  • static f@18406 create(en.Hero, I32, I32, tool.InventItem) → en.active.CeilTurret