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en.Boomerang

en.Boomerang

Inherits from: Entity

Fields

NameType
angF64
comingBackBool
isPowerfulBool
itemtool.InventItem
infVirtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
origintool.FPoint
maxDistCaseF64
backHitsI32
onDisposeFun
onTouchTargetFun
onObstacleFun
onPostUpdateFun
onFixedUpdateFun
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@7394 shouldSave(en.Boomerang) → Bool
  • f@7395 initGfx(en.Boomerang) → Void
  • f@7396 updateSkin(en.Boomerang) → Void
  • f@7398 dispose(en.Boomerang) → Void
  • f@7399 onStep(en.Boomerang) → Void
  • f@7401 onTouch(en.Boomerang, Entity) → Void
  • f@7402 onLeaveMap(en.Boomerang) → Void
  • f@7403 retrieve(en.Boomerang) → Void
  • f@7405 comeBack(en.Boomerang, Bool) → Void
  • f@7406 get_targetSprPosY(en.Boomerang) → F64
  • f@7408 postUpdate(en.Boomerang) → Void
  • f@7410 fixedUpdate(en.Boomerang) → Void
  • f@7411 onDie(en.Boomerang) → Void
  • f@7412 getCLID(en.Boomerang) → I32
  • f@7413 unserializeInit(en.Boomerang) → Void
  • f@7414 unserialize(en.Boomerang, hxbit.Serializer) → Void
  • f@7415 getEntityCLIDS(en.Boomerang) → hl.types.ArrayBytes_Int

Bindings

  • f@7409 onFixedUpdate(en.Boomerang) → Void
  • f@7407 onPostUpdate(en.Boomerang) → Void
  • f@7404 onObstacle(en.Boomerang) → Void
  • f@7400 onTouchTarget(en.Boomerang, Entity) → Bool
  • f@7397 onDispose(en.Boomerang) → Void
  • static f@7416 __constructor__(en.Boomerang, Entity, tool.InventItem, F64) → Void