en.bu.MagicMissile
en.bu.MagicMissile
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
color | I32 | |
hasLight | Bool | |
hasSound | Bool | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@22159initGfx(en.bu.MagicMissile) → Voidf@22160doTail(en.bu.MagicMissile) → Voidf@22161playBlockSound(en.bu.MagicMissile) → Voidf@22163getEntityCLIDS(en.bu.MagicMissile) → hl.types.ArrayBytes_Intf@22164getCLID(en.bu.MagicMissile) → I32f@22165serialize(en.bu.MagicMissile, hxbit.Serializer) → Voidf@22166getSerializeSchema(en.bu.MagicMissile) → hxbit.Schemaf@22167unserializeInit(en.bu.MagicMissile) → Voidf@22168unserialize(en.bu.MagicMissile, hxbit.Serializer) → Void
Bindings
f@22162onBlock(en.bu.MagicMissile, Bool) → Void- static
f@22158__constructor__(en.bu.MagicMissile, Entity, tool.atk.AttackData, F64, F64, I32, Bool) → Void