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en.bu.MagicMissile

en.bu.MagicMissile

Inherits from: en.Bullet

Fields

NameType
colorI32
hasLightBool
hasSoundBool
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@22159 initGfx(en.bu.MagicMissile) → Void
  • f@22160 doTail(en.bu.MagicMissile) → Void
  • f@22161 playBlockSound(en.bu.MagicMissile) → Void
  • f@22163 getEntityCLIDS(en.bu.MagicMissile) → hl.types.ArrayBytes_Int
  • f@22164 getCLID(en.bu.MagicMissile) → I32
  • f@22165 serialize(en.bu.MagicMissile, hxbit.Serializer) → Void
  • f@22166 getSerializeSchema(en.bu.MagicMissile) → hxbit.Schema
  • f@22167 unserializeInit(en.bu.MagicMissile) → Void
  • f@22168 unserialize(en.bu.MagicMissile, hxbit.Serializer) → Void

Bindings

  • f@22162 onBlock(en.bu.MagicMissile, Bool) → Void
  • static f@22158 __constructor__(en.bu.MagicMissile, Entity, tool.atk.AttackData, F64, F64, I32, Bool) → Void