en.inter.exit.BgDoor
en.inter.exit.BgDoor
Inherits from: en.inter.Exit
Fields
| Name | Type | |
|---|---|---|
fxLockFactor | F64 | |
lockFactor | F64 | |
shouldServeAsTp | Bool | |
grid | libs.heaps.slib.HSprite | |
sprBg | libs.heaps.slib.HSprite | |
gadd | libs.heaps.slib.HSpriteBE | |
slib | libs.heaps.slib.SpriteLib | |
norm | h3d.mat.Texture | |
disableDust | Bool | |
runes | hl.types.ArrayObj | |
hasGlowLight | Bool | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@24828open(en.inter.exit.BgDoor, Ref) → Voidf@24829close(en.inter.exit.BgDoor, Ref, Ref) → Voidf@24830initGfx(en.inter.exit.BgDoor) → Voidf@24831onApplyOptions(en.inter.exit.BgDoor) → Voidf@24832disposeGfx(en.inter.exit.BgDoor) → Voidf@24833getSlibAndNorm(en.inter.exit.BgDoor) → Voidf@24834getDoorName(en.inter.exit.BgDoor) → Stringf@24835initBackgroundGfx(en.inter.exit.BgDoor, String) → Voidf@24836onOutOfGameChange(en.inter.exit.BgDoor) → Voidf@24837applyGlowLight(en.inter.exit.BgDoor) → Voidf@24838disableGlowLight(en.inter.exit.BgDoor) → Voidf@24839fixedUpdate(en.inter.exit.BgDoor) → Voidf@24840postUpdate(en.inter.exit.BgDoor) → Voidf@24841dispose(en.inter.exit.BgDoor) → Voidf@24842startExitCinematic(en.inter.exit.BgDoor, en.Hero) → Voidf@24843getCLID(en.inter.exit.BgDoor) → I32f@24844serialize(en.inter.exit.BgDoor, hxbit.Serializer) → Voidf@24845getSerializeSchema(en.inter.exit.BgDoor) → hxbit.Schemaf@24846unserializeInit(en.inter.exit.BgDoor) → Voidf@24847unserialize(en.inter.exit.BgDoor, hxbit.Serializer) → Voidf@24848getEntityCLIDS(en.inter.exit.BgDoor) → hl.types.ArrayBytes_Int
Bindings
- static
f@10248__constructor__(en.inter.exit.BgDoor, pr.Level, I32, I32, String, String, Null, Null) → Void