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en.inter.exit.BgDoor

en.inter.exit.BgDoor

Inherits from: en.inter.Exit

Fields

NameType
fxLockFactorF64
lockFactorF64
shouldServeAsTpBool
gridlibs.heaps.slib.HSprite
sprBglibs.heaps.slib.HSprite
gaddlibs.heaps.slib.HSpriteBE
sliblibs.heaps.slib.SpriteLib
normh3d.mat.Texture
disableDustBool
runeshl.types.ArrayObj
hasGlowLightBool
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@24828 open(en.inter.exit.BgDoor, Ref) → Void
  • f@24829 close(en.inter.exit.BgDoor, Ref, Ref) → Void
  • f@24830 initGfx(en.inter.exit.BgDoor) → Void
  • f@24831 onApplyOptions(en.inter.exit.BgDoor) → Void
  • f@24832 disposeGfx(en.inter.exit.BgDoor) → Void
  • f@24833 getSlibAndNorm(en.inter.exit.BgDoor) → Void
  • f@24834 getDoorName(en.inter.exit.BgDoor) → String
  • f@24835 initBackgroundGfx(en.inter.exit.BgDoor, String) → Void
  • f@24836 onOutOfGameChange(en.inter.exit.BgDoor) → Void
  • f@24837 applyGlowLight(en.inter.exit.BgDoor) → Void
  • f@24838 disableGlowLight(en.inter.exit.BgDoor) → Void
  • f@24839 fixedUpdate(en.inter.exit.BgDoor) → Void
  • f@24840 postUpdate(en.inter.exit.BgDoor) → Void
  • f@24841 dispose(en.inter.exit.BgDoor) → Void
  • f@24842 startExitCinematic(en.inter.exit.BgDoor, en.Hero) → Void
  • f@24843 getCLID(en.inter.exit.BgDoor) → I32
  • f@24844 serialize(en.inter.exit.BgDoor, hxbit.Serializer) → Void
  • f@24845 getSerializeSchema(en.inter.exit.BgDoor) → hxbit.Schema
  • f@24846 unserializeInit(en.inter.exit.BgDoor) → Void
  • f@24847 unserialize(en.inter.exit.BgDoor, hxbit.Serializer) → Void
  • f@24848 getEntityCLIDS(en.inter.exit.BgDoor) → hl.types.ArrayBytes_Int

Bindings

  • static f@10248 __constructor__(en.inter.exit.BgDoor, pr.Level, I32, I32, String, String, Null, Null) → Void