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shader.DirLight

shader.DirLight

Inherits from: hxsl.Shader

Fields

NameType
direction__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@34593 updateConstants(shader.DirLight, hxsl.Globals) → Void
  • f@34594 getParamValue(shader.DirLight, I32) → Dyn
  • f@34595 getParamFloatValue(shader.DirLight, I32) → F64

Bindings

  • static f@31617 __constructor__(shader.DirLight) → Void