Skip to content

en.bu.BleedAxeBullet

en.bu.BleedAxeBullet

Inherits from: en.Bullet

Fields

NameType
rotF64
rotDirI32
retinashl.types.ArrayObj
glowColInI32
glowColOutI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21819 playBlockSound(en.bu.BleedAxeBullet) → Void
  • f@21820 init(en.bu.BleedAxeBullet) → Void
  • f@21821 initAmmo(en.bu.BleedAxeBullet, en.loot.Ammo) → Void
  • f@21822 initGfx(en.bu.BleedAxeBullet) → Void
  • f@21823 onOutOfGameChange(en.bu.BleedAxeBullet) → Void
  • f@21824 dispose(en.bu.BleedAxeBullet) → Void
  • f@21826 postUpdate(en.bu.BleedAxeBullet) → Void
  • f@21827 fixedUpdate(en.bu.BleedAxeBullet) → Void
  • f@21828 getEntityCLIDS(en.bu.BleedAxeBullet) → hl.types.ArrayBytes_Int
  • f@21829 getCLID(en.bu.BleedAxeBullet) → I32
  • f@21830 serialize(en.bu.BleedAxeBullet, hxbit.Serializer) → Void
  • f@21831 getSerializeSchema(en.bu.BleedAxeBullet) → hxbit.Schema
  • f@21832 unserialize(en.bu.BleedAxeBullet, hxbit.Serializer) → Void

Bindings

  • f@21825 onBlock(en.bu.BleedAxeBullet, Bool) → Void
  • static f@21818 __constructor__(en.bu.BleedAxeBullet, en.Hero, tool.atk.AttackData, F64, F64, I32, I32) → Void