en.bu.BleedAxeBullet
en.bu.BleedAxeBullet
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
rot | F64 | |
rotDir | I32 | |
retinas | hl.types.ArrayObj | |
glowColIn | I32 | |
glowColOut | I32 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21819playBlockSound(en.bu.BleedAxeBullet) → Voidf@21820init(en.bu.BleedAxeBullet) → Voidf@21821initAmmo(en.bu.BleedAxeBullet, en.loot.Ammo) → Voidf@21822initGfx(en.bu.BleedAxeBullet) → Voidf@21823onOutOfGameChange(en.bu.BleedAxeBullet) → Voidf@21824dispose(en.bu.BleedAxeBullet) → Voidf@21826postUpdate(en.bu.BleedAxeBullet) → Voidf@21827fixedUpdate(en.bu.BleedAxeBullet) → Voidf@21828getEntityCLIDS(en.bu.BleedAxeBullet) → hl.types.ArrayBytes_Intf@21829getCLID(en.bu.BleedAxeBullet) → I32f@21830serialize(en.bu.BleedAxeBullet, hxbit.Serializer) → Voidf@21831getSerializeSchema(en.bu.BleedAxeBullet) → hxbit.Schemaf@21832unserialize(en.bu.BleedAxeBullet, hxbit.Serializer) → Void
Bindings
f@21825onBlock(en.bu.BleedAxeBullet, Bool) → Void- static
f@21818__constructor__(en.bu.BleedAxeBullet, en.Hero, tool.atk.AttackData, F64, F64, I32, I32) → Void