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en.inter.ExitToDeathTrigger

en.inter.ExitToDeathTrigger

Inherits from: en.Interactive

Fields

NameType
usedBool
rVirtual[h, w, x, y]
spriteshl.types.ArrayObj
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@23854 initGfx(en.inter.ExitToDeathTrigger) → Void
  • f@23855 onCooldownEnd(en.inter.ExitToDeathTrigger, String, I32) → Void
  • f@23856 canBeActivated(en.inter.ExitToDeathTrigger, en.Hero) → Bool
  • f@23857 trigger(en.inter.ExitToDeathTrigger, Entity) → Void
  • f@23858 destroy(en.inter.ExitToDeathTrigger) → Void
  • f@23859 outOfGameUpdate(en.inter.ExitToDeathTrigger) → Void
  • f@23860 fixedUpdate(en.inter.ExitToDeathTrigger) → Void
  • f@23861 getEntityCLIDS(en.inter.ExitToDeathTrigger) → hl.types.ArrayBytes_Int
  • f@23862 getCLID(en.inter.ExitToDeathTrigger) → I32
  • f@23863 serialize(en.inter.ExitToDeathTrigger, hxbit.Serializer) → Void
  • f@23864 getSerializeSchema(en.inter.ExitToDeathTrigger) → hxbit.Schema
  • f@23865 unserialize(en.inter.ExitToDeathTrigger, hxbit.Serializer) → Void

Bindings

  • static f@23853 __constructor__(en.inter.ExitToDeathTrigger, pr.Level, F64, I32, I32, I32, I32) → Void