en.inter.ExitToDeathTrigger
en.inter.ExitToDeathTrigger
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
used | Bool | |
r | Virtual[h, w, x, y] | |
sprites | hl.types.ArrayObj | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@23854initGfx(en.inter.ExitToDeathTrigger) → Voidf@23855onCooldownEnd(en.inter.ExitToDeathTrigger, String, I32) → Voidf@23856canBeActivated(en.inter.ExitToDeathTrigger, en.Hero) → Boolf@23857trigger(en.inter.ExitToDeathTrigger, Entity) → Voidf@23858destroy(en.inter.ExitToDeathTrigger) → Voidf@23859outOfGameUpdate(en.inter.ExitToDeathTrigger) → Voidf@23860fixedUpdate(en.inter.ExitToDeathTrigger) → Voidf@23861getEntityCLIDS(en.inter.ExitToDeathTrigger) → hl.types.ArrayBytes_Intf@23862getCLID(en.inter.ExitToDeathTrigger) → I32f@23863serialize(en.inter.ExitToDeathTrigger, hxbit.Serializer) → Voidf@23864getSerializeSchema(en.inter.ExitToDeathTrigger) → hxbit.Schemaf@23865unserialize(en.inter.ExitToDeathTrigger, hxbit.Serializer) → Void
Bindings
- static
f@23853__constructor__(en.inter.ExitToDeathTrigger, pr.Level, F64, I32, I32, I32, I32) → Void