level.struct.Tumulus
level.struct.Tumulus
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32487buildMainRooms(level.struct.Tumulus) → level.RoomNodef@32488createBuildingBefore(level.struct.Tumulus, level.RoomNode, I32, Bool) → Voidf@32489createLargeBuildingBefore(level.struct.Tumulus, level.RoomNode, I32, Bool) → Voidf@32490replaceByRunicZDoor(level.struct.Tumulus, level.RoomNode, level.RoomNode, I32, level.ZDoorContentClue, Null, Null) → level.RoomNodef@32491buildSecondaryRooms(level.struct.Tumulus) → Voidf@32492addTeleports(level.struct.Tumulus) → Voidf@32493buildZChallengeDoors(level.struct.Tumulus) → Voidf@32494addLoreRoom(level.struct.Tumulus, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Voidf@32495finalize(level.struct.Tumulus) → Void
Bindings
- static
f@32496__constructor__(level.struct.Tumulus, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void