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level.struct.Tumulus

level.struct.Tumulus

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32487 buildMainRooms(level.struct.Tumulus) → level.RoomNode
  • f@32488 createBuildingBefore(level.struct.Tumulus, level.RoomNode, I32, Bool) → Void
  • f@32489 createLargeBuildingBefore(level.struct.Tumulus, level.RoomNode, I32, Bool) → Void
  • f@32490 replaceByRunicZDoor(level.struct.Tumulus, level.RoomNode, level.RoomNode, I32, level.ZDoorContentClue, Null, Null) → level.RoomNode
  • f@32491 buildSecondaryRooms(level.struct.Tumulus) → Void
  • f@32492 addTeleports(level.struct.Tumulus) → Void
  • f@32493 buildZChallengeDoors(level.struct.Tumulus) → Void
  • f@32494 addLoreRoom(level.struct.Tumulus, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
  • f@32495 finalize(level.struct.Tumulus) → Void

Bindings

  • static f@32496 __constructor__(level.struct.Tumulus, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void