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pr.Game

pr.Game

Inherits from: libs.Process

Fields

NameType
gameSignalstool.signals.GameSignals
userUser
datatool.GameData
dmgTrackinghaxe.ds.StringMap
heroen.Hero
curLevelpr.Level
subLevelshl.types.ArrayObj
serverStatsVirtual[bossRune, endKind, forge, hasMods, history, isCustom, meta, runNum]
nextTwitchGameplayModlevel.GameplayMod
gameplayModshl.types.ArrayObj
outlineshl.types.ArrayObj
outlineColorh3d.Vector
darknesshl.types.ArrayObj
_pauseAfterFramesI32
controllertool.ControllerAccess
curCineGameCinematic
konamiCodeIdxI32
endGameLootshl.types.ArrayObj
ctraph2d.Interactive
hudui.HUD
logui.LogManager
twitchtool.TwitchIrc
twitchVoteshl.types.ArrayObj
twitchParallelSubscribersI32
voteWinManui.VoteWindowManager
twitchServerSockettool.twitch.CustomSocketConnection
twitchServerInterfacetool.twitch.SocketFunctionMapping
scoringtool.ScoringMode
trainingtool.training.TrainingMode
bossRushtool.bossRush.BossRushMode
bonusQuarterScrollLevelsVirtual[toString, set, remove, keys, iterator, get, exists]
shopTypeChanceI32
explorationBonusIncentiveLevelString
infectionpr.Infection
cursedChestsSpawnMulI32
cursedChestsBonusChanceF64
endGameAchievementshl.types.ArrayObj
shopMimicBiomeDepthNull
spawnMimicInNextLevelBool
endGamePopUpshl.types.ArrayObj
nextCursedLevelshl.types.ArrayObj
cursedLevelsCountI32
nextLevelOverridenExitVirtual[toString, set, remove, keys, iterator, get, exists]
keyModdedSavehaxe.ds.StringMap
lockAssistModeValuesBool
checkedModsBool
wasModalPauseBool
recentSlowMosI32
lastVoteUpdatehl.types.ArrayDyn
lastChickenUpdateString
lastBossUpdateString
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
staticMEpr.Game
staticKONAMI_CODEhl.types.ArrayBytes_Int
staticKEYBOARD_KONAMI_CODEhl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@625 isScoring(pr.Game) → Bool
  • f@626 isTraining(pr.Game) → Bool
  • f@627 isBossRush(pr.Game) → Bool
  • f@628 get_isInSubMode(pr.Game) → Bool
  • f@629 checkModsLoading(pr.Game, libs.misc.Cinematic) → Void
  • f@630 gameGenData(pr.Game) → Void
  • f@631 transitionToLevel(pr.Game) → Void
  • f@632 initMods(pr.Game) → Void
  • f@633 hasGameplayMod(pr.Game, level.GameplayMod) → Bool
  • f@634 onReload(pr.Game) → Void
  • f@635 prepareSave(pr.Game) → Bool
  • f@636 init(pr.Game) → Void
  • f@637 initTwitchConnection(pr.Game) → Void
  • f@638 connectToTwitchExtension(pr.Game, String) → Void
  • f@639 initExtensionBindings(pr.Game) → Void
  • f@640 disconnectTwitchExtension(pr.Game) → Void
  • f@641 sendTwitchExtensionMessage(pr.Game, String, String) → Void
  • f@642 onTwitchJoin(pr.Game, String) → Void
  • f@643 refuseChatMessage(pr.Game, tool.TwitchMessage) → Void
  • f@644 onTwitchMessage(pr.Game, tool.TwitchMessage) → Void
  • f@645 triggerBossAction(pr.Game, String) → Void
  • f@646 onTwitchSubscribe(pr.Game, String, String, String) → Void
  • f@647 launchChickenVote(pr.Game) → Void
  • f@648 banCurrentChicken(pr.Game) → Void
  • f@649 killTwitchVotes(pr.Game, hl.Class) → Void
  • f@650 getUniqId(pr.Game) → I32
  • f@651 unlockVortexBadSeedHead(pr.Game) → Void
  • f@652 genSecretLevel(pr.Game, pr.Level, tool.InventItem) → level.LevelMap
  • f@653 hasRevealedAllFriendsSkin(pr.Game) → Bool
  • f@654 canSpawnEvents(pr.Game) → Bool
  • f@655 isCompatibleHead(pr.Game, String) → Bool
  • f@656 loadMainLevel(pr.Game, cine.LevelTransition, String, Ref, Null) → Void
  • f@657 chooseNextIncentiveLevel(pr.Game, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]) → Void
  • f@658 chooseNextCursedLevels(pr.Game, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]) → Void
  • f@659 areGatesUnlocked(pr.Game, Virtual[gates, level]) → Bool
  • f@660 checkForNextPopUp(pr.Game) → Void
  • f@661 saveHeroPetStates(pr.Game) → hl.types.ArrayObj
  • f@662 resetPetSavedState(pr.Game, hl.types.ArrayObj) → Void
  • f@663 activateSubLevel(pr.Game, level.LevelMap, Null, Ref, Ref) → Void
  • f@664 hasCinematic(pr.Game) → Bool
  • f@665 initHero(pr.Game, pr.Level, I32, I32, en.UsableBody, Bool, pr.Level) → en.Hero
  • f@666 onEvent(pr.Game, hxd.Event) → Void
  • f@667 onInputPressed(pr.Game, I32) → Void
  • f@668 onActPressed(pr.Game, Null, Bool) → Void
  • f@669 konamiCode(pr.Game) → Void
  • f@670 pause(pr.Game) → Void
  • f@671 modalPause(pr.Game, Ref) → Void
  • f@672 resume(pr.Game) → Void
  • f@673 blur(pr.Game) → Void
  • f@674 trackDmg(pr.Game, String, F64) → Void
  • f@675 pauseGameIfAvailable(pr.Game) → Void
  • f@676 onSteamOverlay(pr.Game, Bool) → Void
  • f@677 onDispose(pr.Game) → Void
  • f@678 onResize(pr.Game) → Void
  • f@679 onApplyOptions(pr.Game) → Void
  • f@680 addScore(pr.Game, Entity, I32) → Void
  • f@681 getBiomeVisitCount(pr.Game, String) → Null
  • f@682 isGameTimeRunning(pr.Game) → Bool
  • f@683 decreasingSlowMo(pr.Game, F64, F64) → Void
  • f@684 compareArray(pr.Game, hl.types.ArrayDyn, hl.types.ArrayDyn) → Bool
  • f@685 updateTwitchData(pr.Game, Ref) → Void
  • f@686 update(pr.Game) → Void
  • f@687 postUpdate(pr.Game) → Void
  • f@688 updateServerStatsHistory(pr.Game) → Void
  • f@689 incrStatsEarnedCells(pr.Game, I32) → Void
  • f@690 getCLID(pr.Game) → I32
  • f@691 serialize(pr.Game, hxbit.Serializer) → Void
  • f@692 getSerializeSchema(pr.Game) → hxbit.Schema
  • f@693 unserializeInit(pr.Game) → Void
  • f@694 unserialize(pr.Game, hxbit.Serializer) → Void

Bindings

  • static f@5462 __constructor__(pr.Game, User, tool.GameData) → Void