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level.struct.Ossuary

level.struct.Ossuary

Inherits from: level.LevelStruct

Fields

NameType
longCptI32

Protos

  • f@32169 buildMainRooms(level.struct.Ossuary) → level.RoomNode
  • f@32170 createCross(level.struct.Ossuary, String) → level.RoomNode
  • f@32171 _createTeleport(level.struct.Ossuary, level.RoomNode, Null) → level.RoomNode
  • f@32172 buildSecondaryRooms(level.struct.Ossuary) → Void

Bindings

  • static f@32173 __constructor__(level.struct.Ossuary, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void