level.struct.Ossuary
level.struct.Ossuary
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
longCpt | I32 |
Protos
f@32169buildMainRooms(level.struct.Ossuary) → level.RoomNodef@32170createCross(level.struct.Ossuary, String) → level.RoomNodef@32171_createTeleport(level.struct.Ossuary, level.RoomNode, Null) → level.RoomNodef@32172buildSecondaryRooms(level.struct.Ossuary) → Void
Bindings
- static
f@32173__constructor__(level.struct.Ossuary, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void