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en.hero.Beheaded

en.hero.Beheaded

Inherits from: en.Hero

Fields

NameType
debuffedFlyingSwordshl.types.ArrayObj
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@18866 wakeup(en.hero.Beheaded, pr.Level, I32, I32) → Void
  • f@18867 onUnlockItem(en.hero.Beheaded, String) → Void
  • f@18868 createHead(en.hero.Beheaded) → tool.HeroHead
  • f@18869 init(en.hero.Beheaded) → Void
  • f@18870 getRunAnimId(en.hero.Beheaded) → String
  • f@18871 initAnims(en.hero.Beheaded) → Void
  • f@18872 initSpeechDeck(en.hero.Beheaded) → Void
  • f@18873 removeTemporaryItems(en.hero.Beheaded) → Void
  • f@18874 reapplyTemporaryItems(en.hero.Beheaded) → Void
  • f@18875 hasWeaponEquipped(en.hero.Beheaded, String) → Bool
  • f@18876 moveControlled(en.hero.Beheaded) → Bool
  • f@18877 globalShieldFx(en.hero.Beheaded) → Void
  • f@18878 postUpdate(en.hero.Beheaded) → Void
  • f@18879 onDamage(en.hero.Beheaded, tool.atk.AttackData) → Void
  • f@18880 displayCursePopup(en.hero.Beheaded, I32, String, Ref) → Void
  • f@18881 addCells(en.hero.Beheaded, I32, Ref) → Void
  • f@18882 onDie(en.hero.Beheaded) → Void
  • f@18883 addMoney(en.hero.Beheaded, I32, Ref) → Void
  • f@18884 getEntityCLIDS(en.hero.Beheaded) → hl.types.ArrayBytes_Int
  • f@18885 getCLID(en.hero.Beheaded) → I32
  • f@18886 unserializeInit(en.hero.Beheaded) → Void
  • f@18887 unserialize(en.hero.Beheaded, hxbit.Serializer) → Void

Bindings

  • static f@18889 __constructor__(en.hero.Beheaded, pr.Game) → Void
  • static f@18888 create(pr.Game) → en.hero.Beheaded