en.hero.Beheaded
en.hero.Beheaded
Inherits from: en.Hero
Fields
| Name | Type | |
|---|---|---|
debuffedFlyingSwords | hl.types.ArrayObj | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@18866wakeup(en.hero.Beheaded, pr.Level, I32, I32) → Voidf@18867onUnlockItem(en.hero.Beheaded, String) → Voidf@18868createHead(en.hero.Beheaded) → tool.HeroHeadf@18869init(en.hero.Beheaded) → Voidf@18870getRunAnimId(en.hero.Beheaded) → Stringf@18871initAnims(en.hero.Beheaded) → Voidf@18872initSpeechDeck(en.hero.Beheaded) → Voidf@18873removeTemporaryItems(en.hero.Beheaded) → Voidf@18874reapplyTemporaryItems(en.hero.Beheaded) → Voidf@18875hasWeaponEquipped(en.hero.Beheaded, String) → Boolf@18876moveControlled(en.hero.Beheaded) → Boolf@18877globalShieldFx(en.hero.Beheaded) → Voidf@18878postUpdate(en.hero.Beheaded) → Voidf@18879onDamage(en.hero.Beheaded, tool.atk.AttackData) → Voidf@18880displayCursePopup(en.hero.Beheaded, I32, String, Ref) → Voidf@18881addCells(en.hero.Beheaded, I32, Ref) → Voidf@18882onDie(en.hero.Beheaded) → Voidf@18883addMoney(en.hero.Beheaded, I32, Ref) → Voidf@18884getEntityCLIDS(en.hero.Beheaded) → hl.types.ArrayBytes_Intf@18885getCLID(en.hero.Beheaded) → I32f@18886unserializeInit(en.hero.Beheaded) → Voidf@18887unserialize(en.hero.Beheaded, hxbit.Serializer) → Void
Bindings
- static
f@18889__constructor__(en.hero.Beheaded, pr.Game) → Void - static
f@18888create(pr.Game) → en.hero.Beheaded