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shader.FowApply

shader.FowApply

Inherits from: hxsl.Shader

Fields

NameType
texture__h3d.mat.Texture
uvScale__h3d.Vector
uvDelta__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@3517 updateConstants(shader.FowApply, hxsl.Globals) → Void
  • f@3518 getParamValue(shader.FowApply, I32) → Dyn
  • f@3519 getParamFloatValue(shader.FowApply, I32) → F64

Bindings

  • static f@3520 __constructor__(shader.FowApply, h3d.mat.Texture) → Void