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tool.bossRush.BossRushData

tool.bossRush.BossRushData

Fields

NameType
unlockedGameModehl.types.ArrayObj
newGameModeNull
unlockCustomModeBool
basementI32
capI32
pantI32
skirtI32
skullI32
topI32
weaponI32
materialI32
basementUnlockhl.types.ArrayObj
capUnlockhl.types.ArrayObj
pantUnlockhl.types.ArrayObj
skirtUnlockhl.types.ArrayObj
skullUnlockhl.types.ArrayObj
topUnlockhl.types.ArrayObj
weaponUnlockhl.types.ArrayObj
materialUnlockhl.types.ArrayObj
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
staticCUSTOM_BR_IDXI32
static__clidI32

Protos

  • f@5515 unlockGameMode(tool.bossRush.BossRushData, Ref) → Void
  • f@5516 isAvailable(tool.bossRush.BossRushData, I32) → Bool
  • f@5517 hasUnlockPart(tool.bossRush.BossRushData, String, I32) → Bool
  • f@5518 getMaterial(tool.bossRush.BossRushData) → String
  • f@5519 getPantSpriteName(tool.bossRush.BossRushData) → String
  • f@5520 getTopSpriteName(tool.bossRush.BossRushData) → String
  • f@5521 hasSeenEnoughBoss(tool.bossRush.BossRushData, Bool) → Bool
  • f@5522 giveMissingBlueprints(tool.bossRush.BossRushData, en.Hero, tool.ItemMetaManager) → Void
  • f@5523 getCLID(tool.bossRush.BossRushData) → I32
  • f@5524 serialize(tool.bossRush.BossRushData, hxbit.Serializer) → Void
  • f@5525 getSerializeSchema(tool.bossRush.BossRushData) → hxbit.Schema
  • f@5526 unserializeInit(tool.bossRush.BossRushData) → Void
  • f@5527 unserialize(tool.bossRush.BossRushData, hxbit.Serializer) → Void

Bindings

  • static f@5528 __constructor__(tool.bossRush.BossRushData) → Void