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en.inter.RandomWeaponSpawner

en.inter.RandomWeaponSpawner

Inherits from: Entity

Fields

NameType
spawnDelayFI32
allowSameItemKindBool
tierString
baseSeedI32
rseedlibs.Rand
hasSpawnedItemBool
qualityProbabilitieshl.types.ArrayBytes_Float
staticQUALITY_LEVEL_COUNTI32
staticlootGenlevel.LootGen
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@24551 setTier(en.inter.RandomWeaponSpawner, String) → Void
  • f@24552 setQualityProbabilities(en.inter.RandomWeaponSpawner, hl.types.ArrayBytes_Float) → Void
  • f@24553 outOfGameUpdate(en.inter.RandomWeaponSpawner) → Void
  • f@24554 spawnItemInArmory(en.inter.RandomWeaponSpawner) → Void
  • f@24555 spawnItem(en.inter.RandomWeaponSpawner, Bool) → en.inter.ItemDrop
  • f@24556 isUnique(en.inter.RandomWeaponSpawner, tool.InventItem) → Bool
  • f@24557 applyQualities(en.inter.RandomWeaponSpawner, tool.InventItem) → Void
  • f@24558 getTargetTier(en.inter.RandomWeaponSpawner, String) → Dyn
  • f@24559 getPossibleWeapons(en.inter.RandomWeaponSpawner) → Dyn
  • f@24560 respawnInArmory(en.inter.RandomWeaponSpawner) → Void
  • f@24561 respawn(en.inter.RandomWeaponSpawner, Bool) → Void
  • f@24562 getCLID(en.inter.RandomWeaponSpawner) → I32
  • f@24563 unserializeInit(en.inter.RandomWeaponSpawner) → Void
  • f@24564 unserialize(en.inter.RandomWeaponSpawner, hxbit.Serializer) → Void
  • f@24565 getEntityCLIDS(en.inter.RandomWeaponSpawner) → hl.types.ArrayBytes_Int

Bindings

  • static f@24550 __constructor__(en.inter.RandomWeaponSpawner, pr.Level, I32, I32, String, I32, I32) → Void