en.inter.RandomWeaponSpawner
en.inter.RandomWeaponSpawner
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
spawnDelayF | I32 | |
allowSameItemKind | Bool | |
tier | String | |
baseSeed | I32 | |
rseed | libs.Rand | |
hasSpawnedItem | Bool | |
qualityProbabilities | hl.types.ArrayBytes_Float | |
| static | QUALITY_LEVEL_COUNT | I32 |
| static | lootGen | level.LootGen |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@24551setTier(en.inter.RandomWeaponSpawner, String) → Voidf@24552setQualityProbabilities(en.inter.RandomWeaponSpawner, hl.types.ArrayBytes_Float) → Voidf@24553outOfGameUpdate(en.inter.RandomWeaponSpawner) → Voidf@24554spawnItemInArmory(en.inter.RandomWeaponSpawner) → Voidf@24555spawnItem(en.inter.RandomWeaponSpawner, Bool) → en.inter.ItemDropf@24556isUnique(en.inter.RandomWeaponSpawner, tool.InventItem) → Boolf@24557applyQualities(en.inter.RandomWeaponSpawner, tool.InventItem) → Voidf@24558getTargetTier(en.inter.RandomWeaponSpawner, String) → Dynf@24559getPossibleWeapons(en.inter.RandomWeaponSpawner) → Dynf@24560respawnInArmory(en.inter.RandomWeaponSpawner) → Voidf@24561respawn(en.inter.RandomWeaponSpawner, Bool) → Voidf@24562getCLID(en.inter.RandomWeaponSpawner) → I32f@24563unserializeInit(en.inter.RandomWeaponSpawner) → Voidf@24564unserialize(en.inter.RandomWeaponSpawner, hxbit.Serializer) → Voidf@24565getEntityCLIDS(en.inter.RandomWeaponSpawner) → hl.types.ArrayBytes_Int
Bindings
- static
f@24550__constructor__(en.inter.RandomWeaponSpawner, pr.Level, I32, I32, String, I32, I32) → Void