en.mob.S_ZombieFly
en.mob.S_ZombieFly
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
distance | F64 | |
angle | F64 | |
angSpeedFctr | F64 | |
linked | en.mob.S_ZombieFly | |
arcSkill | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
attach | tool.FPoint | |
wander | tool.FPoint | |
flee | tool.skill.OldSkill | |
side | I32 | |
scale | F64 | |
| static | preloadGfx | Fun |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20236canHaveRepellingWith(en.mob.S_ZombieFly, Entity) → Boolf@20237initGfx(en.mob.S_ZombieFly) → Voidf@20238initSkills(en.mob.S_ZombieFly) → Voidf@20239reduceThreat(en.mob.S_ZombieFly, Entity, F64) → Voidf@20240onFlee(en.mob.S_ZombieFly, F64) → Voidf@20241onDie(en.mob.S_ZombieFly) → Voidf@20242onDamage(en.mob.S_ZombieFly, tool.atk.AttackData) → Voidf@20243onFatalFallStart(en.mob.S_ZombieFly, Ref) → Voidf@20244behaviourAi(en.mob.S_ZombieFly) → Voidf@20245fixedUpdate(en.mob.S_ZombieFly) → Voidf@20246initMove(en.mob.S_ZombieFly) → Voidf@20247inDetectArea(en.mob.S_ZombieFly, Entity) → Boolf@20248postUpdate(en.mob.S_ZombieFly) → Voidf@20249onAttackTargetChange(en.mob.S_ZombieFly, Entity) → Voidf@20250tryToFlee(en.mob.S_ZombieFly) → Boolf@20251getEntityCLIDS(en.mob.S_ZombieFly) → hl.types.ArrayBytes_Intf@20252getCLID(en.mob.S_ZombieFly) → I32f@20253serialize(en.mob.S_ZombieFly, hxbit.Serializer) → Voidf@20254getSerializeSchema(en.mob.S_ZombieFly) → hxbit.Schemaf@20255unserialize(en.mob.S_ZombieFly, hxbit.Serializer) → Void
Bindings
- static
f@20258__constructor__(en.mob.S_ZombieFly, pr.Level, I32, I32, I32, I32) → Void - static
f@20257create(pr.Level, I32, I32, I32, I32) → en.mob.S_ZombieFly - static
f@20256preloadGfx() → libs.heaps.slib.SpriteLib