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en.mob.S_ZombieFly

en.mob.S_ZombieFly

Inherits from: en.Mob

Fields

NameType
distanceF64
angleF64
angSpeedFctrF64
linkeden.mob.S_ZombieFly
arcSkillVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
attachtool.FPoint
wandertool.FPoint
fleetool.skill.OldSkill
sideI32
scaleF64
staticpreloadGfxFun
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20236 canHaveRepellingWith(en.mob.S_ZombieFly, Entity) → Bool
  • f@20237 initGfx(en.mob.S_ZombieFly) → Void
  • f@20238 initSkills(en.mob.S_ZombieFly) → Void
  • f@20239 reduceThreat(en.mob.S_ZombieFly, Entity, F64) → Void
  • f@20240 onFlee(en.mob.S_ZombieFly, F64) → Void
  • f@20241 onDie(en.mob.S_ZombieFly) → Void
  • f@20242 onDamage(en.mob.S_ZombieFly, tool.atk.AttackData) → Void
  • f@20243 onFatalFallStart(en.mob.S_ZombieFly, Ref) → Void
  • f@20244 behaviourAi(en.mob.S_ZombieFly) → Void
  • f@20245 fixedUpdate(en.mob.S_ZombieFly) → Void
  • f@20246 initMove(en.mob.S_ZombieFly) → Void
  • f@20247 inDetectArea(en.mob.S_ZombieFly, Entity) → Bool
  • f@20248 postUpdate(en.mob.S_ZombieFly) → Void
  • f@20249 onAttackTargetChange(en.mob.S_ZombieFly, Entity) → Void
  • f@20250 tryToFlee(en.mob.S_ZombieFly) → Bool
  • f@20251 getEntityCLIDS(en.mob.S_ZombieFly) → hl.types.ArrayBytes_Int
  • f@20252 getCLID(en.mob.S_ZombieFly) → I32
  • f@20253 serialize(en.mob.S_ZombieFly, hxbit.Serializer) → Void
  • f@20254 getSerializeSchema(en.mob.S_ZombieFly) → hxbit.Schema
  • f@20255 unserialize(en.mob.S_ZombieFly, hxbit.Serializer) → Void

Bindings

  • static f@20258 __constructor__(en.mob.S_ZombieFly, pr.Level, I32, I32, I32, I32) → Void
  • static f@20257 create(pr.Level, I32, I32, I32, I32) → en.mob.S_ZombieFly
  • static f@20256 preloadGfx() → libs.heaps.slib.SpriteLib