level.disp.Bridge
level.disp.Bridge
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
water | h2d.col.Bounds | |
horizonY | F64 | |
mainY | F64 | |
frontY | F64 | |
boats | hl.types.ArrayObj | |
moonGlow | libs.heaps.slib.HSprite | |
sbCaustics | libs.heaps.slib.HSpriteBatch | |
sbWaterFx | libs.heaps.slib.HSpriteBatch | |
gradientWater | h2d.Bitmap |
Protos
f@32762render(level.disp.Bridge) → Voidf@32763addWater(level.disp.Bridge) → Voidf@32764decorateRoom(level.disp.Bridge, level.Room) → Voidf@32765decorateLevel(level.disp.Bridge) → Voidf@32766renderFloorStamps(level.disp.Bridge) → Voidf@32767renderFrontCorners(level.disp.Bridge) → Voidf@32768renderGroundSmoke(level.disp.Bridge) → Voidf@32769renderWaterPools(level.disp.Bridge) → Voidf@32770addCliffLights(level.disp.Bridge) → Voidf@32771getForcedWallTrWidth(level.disp.Bridge) → I32f@32772listWallTransitions(level.disp.Bridge) → hl.types.ArrayObjf@32773postUpdate(level.disp.Bridge) → Voidf@32774renderBackground(level.disp.Bridge) → Voidf@32775addWaterShore(level.disp.Bridge, F64, F64, F64, F64) → ParallaxEmitterf@32776renderFrontRocks(level.disp.Bridge) → Void
Bindings
- static
f@32761__constructor__(level.disp.Bridge, pr.Level, level.LevelMap) → Void