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level.disp.Bridge

level.disp.Bridge

Inherits from: level.BiomeDisp

Fields

NameType
waterh2d.col.Bounds
horizonYF64
mainYF64
frontYF64
boatshl.types.ArrayObj
moonGlowlibs.heaps.slib.HSprite
sbCausticslibs.heaps.slib.HSpriteBatch
sbWaterFxlibs.heaps.slib.HSpriteBatch
gradientWaterh2d.Bitmap

Protos

  • f@32762 render(level.disp.Bridge) → Void
  • f@32763 addWater(level.disp.Bridge) → Void
  • f@32764 decorateRoom(level.disp.Bridge, level.Room) → Void
  • f@32765 decorateLevel(level.disp.Bridge) → Void
  • f@32766 renderFloorStamps(level.disp.Bridge) → Void
  • f@32767 renderFrontCorners(level.disp.Bridge) → Void
  • f@32768 renderGroundSmoke(level.disp.Bridge) → Void
  • f@32769 renderWaterPools(level.disp.Bridge) → Void
  • f@32770 addCliffLights(level.disp.Bridge) → Void
  • f@32771 getForcedWallTrWidth(level.disp.Bridge) → I32
  • f@32772 listWallTransitions(level.disp.Bridge) → hl.types.ArrayObj
  • f@32773 postUpdate(level.disp.Bridge) → Void
  • f@32774 renderBackground(level.disp.Bridge) → Void
  • f@32775 addWaterShore(level.disp.Bridge, F64, F64, F64, F64) → ParallaxEmitter
  • f@32776 renderFrontRocks(level.disp.Bridge) → Void

Bindings

  • static f@32761 __constructor__(level.disp.Bridge, pr.Level, level.LevelMap) → Void