tool.weap.TentacleWhip
tool.weap.TentacleWhip
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
hookX | Null | |
spr | libs.heaps.slib.HSprite | |
cinf | Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease] | |
chain | tool.HookChain | |
lastGrapX | F64 | |
sprLevel | pr.Level | |
lastX | F64 |
Protos
f@35865prepare(tool.weap.TentacleWhip, F64) → Voidf@35866isReady(tool.weap.TentacleWhip) → Boolf@35867dynOnFxFrame(tool.weap.TentacleWhip, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35868dynOnInterrupt(tool.weap.TentacleWhip, tool.WeaponSkill, F64) → Voidf@35869launchTentacle(tool.weap.TentacleWhip, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35870onExecute(tool.weap.TentacleWhip) → Boolf@35871hitFromWeapon(tool.weap.TentacleWhip, Entity, Ref) → Voidf@35872incrementCycle(tool.weap.TentacleWhip) → Voidf@35873initSprite(tool.weap.TentacleWhip, libs.heaps.slib.SpriteLib, String, Null, Null, Null, Null, Null, h3d.mat.Texture) → Voidf@35874punchHit(tool.weap.TentacleWhip) → Voidf@35875postUpdate(tool.weap.TentacleWhip) → Voidf@35876fixedUpdate(tool.weap.TentacleWhip) → Voidf@35877stopPull(tool.weap.TentacleWhip) → Voidf@35878pullOwnerTo(tool.weap.TentacleWhip, I32, Bool) → Void
Bindings
- static
f@35879__constructor__(tool.weap.TentacleWhip, en.Hero, tool.InventItem) → Void