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tool.weap.TentacleWhip

tool.weap.TentacleWhip

Inherits from: tool.Weapon

Fields

NameType
hookXNull
sprlibs.heaps.slib.HSprite
cinfVirtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]
chaintool.HookChain
lastGrapXF64
sprLevelpr.Level
lastXF64

Protos

  • f@35865 prepare(tool.weap.TentacleWhip, F64) → Void
  • f@35866 isReady(tool.weap.TentacleWhip) → Bool
  • f@35867 dynOnFxFrame(tool.weap.TentacleWhip, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35868 dynOnInterrupt(tool.weap.TentacleWhip, tool.WeaponSkill, F64) → Void
  • f@35869 launchTentacle(tool.weap.TentacleWhip, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35870 onExecute(tool.weap.TentacleWhip) → Bool
  • f@35871 hitFromWeapon(tool.weap.TentacleWhip, Entity, Ref) → Void
  • f@35872 incrementCycle(tool.weap.TentacleWhip) → Void
  • f@35873 initSprite(tool.weap.TentacleWhip, libs.heaps.slib.SpriteLib, String, Null, Null, Null, Null, Null, h3d.mat.Texture) → Void
  • f@35874 punchHit(tool.weap.TentacleWhip) → Void
  • f@35875 postUpdate(tool.weap.TentacleWhip) → Void
  • f@35876 fixedUpdate(tool.weap.TentacleWhip) → Void
  • f@35877 stopPull(tool.weap.TentacleWhip) → Void
  • f@35878 pullOwnerTo(tool.weap.TentacleWhip, I32, Bool) → Void

Bindings

  • static f@35879 __constructor__(tool.weap.TentacleWhip, en.Hero, tool.InventItem) → Void