Skip to content

en.inter.FallToLevelTrigger

en.inter.FallToLevelTrigger

Inherits from: en.Interactive

Fields

NameType
usedBool
rVirtual[h, w, x, y]
levelIdString
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@23906 canBeActivated(en.inter.FallToLevelTrigger, en.Hero) → Bool
  • f@23907 trigger(en.inter.FallToLevelTrigger, Entity) → Void
  • f@23908 outOfGameUpdate(en.inter.FallToLevelTrigger) → Void
  • f@23909 fixedUpdate(en.inter.FallToLevelTrigger) → Void
  • f@23910 getEntityCLIDS(en.inter.FallToLevelTrigger) → hl.types.ArrayBytes_Int
  • f@23911 getCLID(en.inter.FallToLevelTrigger) → I32
  • f@23912 serialize(en.inter.FallToLevelTrigger, hxbit.Serializer) → Void
  • f@23913 getSerializeSchema(en.inter.FallToLevelTrigger) → hxbit.Schema
  • f@23914 unserialize(en.inter.FallToLevelTrigger, hxbit.Serializer) → Void

Bindings

  • static f@23905 __constructor__(en.inter.FallToLevelTrigger, pr.Level, F64, I32, I32, I32, String) → Void