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en.mob.AmazonBase

en.mob.AmazonBase

Inherits from: en.Mob

Fields

NameType
tpAwayFromHeroBoolBool
manageren.AmazonManager
teleportTotool.CPoint
spinningBool
dashPhaseBool
currentBossRoomlevel.Room
playingDelayTpActionBool
sistershl.types.ArrayObj
didTriggerDoorBool
inFirstBossFightBool
inSecondBossFightBool
inThirdBossFightBool
didIntroduceBool
nextIsTPBoolBool
endBossFightBoolBool
onWallBool
hasFightBool
waitTimeDesyncF64
teleJumptool.skill.mobSkill.TeleJump
currentSkillI32
invicibleOutsideBossRoomBool
hasDotsResistanceBool
fatalFallsMarkerhl.types.ArrayObj
chaseFleeingLifeF64
chaseLifeCapF64
fledChaseBool
playingPotionAnimBool
playingDeathAnimBool
bossRushModifiersVirtual[enabled, modifiersEnabled]
Virtual[type, isAlive, applyBossRushModifier]
staticFLASK_GLOW_KEYI32
staticFFOOFF_GLOW_KEYI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@6997 get_inBossFight(en.mob.AmazonBase) → Bool
  • f@6998 onCooldownEnd(en.mob.AmazonBase, String, I32) → Void
  • f@6999 checkSisters(en.mob.AmazonBase, Ref) → Void
  • f@7000 init(en.mob.AmazonBase) → Void
  • f@7001 setAmazonGlow(en.mob.AmazonBase) → Void
  • f@7002 registerToManager(en.mob.AmazonBase) → Void
  • f@7003 tpInsideBossRoom(en.mob.AmazonBase, Ref) → Void
  • f@7004 getNextIsTpWaitTime(en.mob.AmazonBase) → F64
  • f@7005 nextIsTp(en.mob.AmazonBase) → Void
  • f@7006 inBossRoom(en.mob.AmazonBase) → Bool
  • f@7007 insideRoom(en.mob.AmazonBase) → Bool
  • f@7008 pickASpotToTP(en.mob.AmazonBase, Ref, Ref) → Void
  • f@7009 onDamage(en.mob.AmazonBase, tool.atk.AttackData) → Void
  • f@7010 addAfterImage(en.mob.AmazonBase, F64, F64, F64) → Void
  • f@7011 findTPSpotBehindHero(en.mob.AmazonBase, Ref) → Bool
  • f@7012 teleportCloseToHero(en.mob.AmazonBase, Ref) → Void
  • f@7013 drinkPotion(en.mob.AmazonBase, Ref) → Void
  • f@7014 delayedDrinkPotion(en.mob.AmazonBase) → Void
  • f@7015 isFallInSecondFight(en.mob.AmazonBase) → Bool
  • f@7016 postUpdate(en.mob.AmazonBase) → Void
  • f@7017 fixedUpdate(en.mob.AmazonBase) → Void
  • f@7018 endBossFight(en.mob.AmazonBase, F64) → Void
  • f@7019 tpResistance(en.mob.AmazonBase, Bool) → Void
  • f@7020 setDotsResistance(en.mob.AmazonBase, Bool) → Void
  • f@7021 onBreach(en.mob.AmazonBase, tool.atk.AttackData) → Void
  • f@7022 sendToGround(en.mob.AmazonBase) → Void
  • f@7023 startDeathAnim(en.mob.AmazonBase) → Void
  • f@7024 startPotionAnim(en.mob.AmazonBase) → Void
  • f@7025 endPotionAnim(en.mob.AmazonBase) → Void
  • f@7026 onDie(en.mob.AmazonBase) → Void
  • f@7027 canDropServantSkin(en.mob.AmazonBase) → Bool
  • f@7028 tpAwayFromHero(en.mob.AmazonBase, Ref, Ref, Ref) → Void
  • f@7029 applyAttackResult(en.mob.AmazonBase, tool.atk.AttackData) → Void
  • f@7030 tryToPreventDeath(en.mob.AmazonBase, tool.atk.AttackData, F64) → Bool
  • f@7031 checkForFleeDuringChase(en.mob.AmazonBase) → Void
  • f@7032 fleeDuringChase(en.mob.AmazonBase) → Void
  • f@7033 resetFledDuringChase(en.mob.AmazonBase) → Void
  • f@7034 capChaseLife(en.mob.AmazonBase) → Void
  • f@7035 applyBossRushModifier(en.mob.AmazonBase, Virtual[buff, cd, charge, delay, extraAtk, extraMob0, extraMob1, heal, invincibility, lock, max, mul, speed, teleportExit]) → Void
  • f@7036 checkForBossRushEnrage(en.mob.AmazonBase) → Void
  • f@7037 getEntityCLIDS(en.mob.AmazonBase) → hl.types.ArrayBytes_Int
  • f@7038 getCLID(en.mob.AmazonBase) → I32
  • f@7039 serialize(en.mob.AmazonBase, hxbit.Serializer) → Void
  • f@7040 getSerializeSchema(en.mob.AmazonBase) → hxbit.Schema
  • f@7041 unserializeInit(en.mob.AmazonBase) → Void
  • f@7042 unserialize(en.mob.AmazonBase, hxbit.Serializer) → Void

Bindings

  • static f@7044 __constructor__(en.mob.AmazonBase, pr.Level, I32, I32, String, I32, I32, Bool) → Void
  • static f@7043 create(pr.Level, I32, I32, String, I32, I32, Bool) → en.mob.AmazonBase