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en.mob.boss.giant.SecondaryHand

en.mob.boss.giant.SecondaryHand

Inherits from: en.mob.boss.giant.HandBase

Fields

NameType
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@12045 get_idleX(en.mob.boss.giant.SecondaryHand) → F64
  • f@12046 get_idleY(en.mob.boss.giant.SecondaryHand) → F64
  • f@12047 getShootY(en.mob.boss.giant.SecondaryHand) → F64
  • f@12048 initGfx(en.mob.boss.giant.SecondaryHand) → Void
  • f@12049 initGridPatterns(en.mob.boss.giant.SecondaryHand) → Void
  • f@12050 canChoose(en.mob.boss.giant.SecondaryHand) → Bool
  • f@12051 canChooseAction(en.mob.boss.giant.SecondaryHand, en.mob.boss.giant.GHAction) → Bool
  • f@12052 doSuperCharge(en.mob.boss.giant.SecondaryHand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Void
  • f@12053 doBulletHell(en.mob.boss.giant.SecondaryHand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Void
  • f@12054 addToBody(en.mob.boss.giant.SecondaryHand, h2d.Layers) → Void
  • f@12055 tryToPreventDeath(en.mob.boss.giant.SecondaryHand, tool.atk.AttackData, F64) → Bool
  • f@12056 onCooldownEnd(en.mob.boss.giant.SecondaryHand, String, I32) → Void
  • f@12057 startAction(en.mob.boss.giant.SecondaryHand, en.mob.boss.giant.GHAction) → Void
  • f@12058 chooseAction(en.mob.boss.giant.SecondaryHand) → en.mob.boss.giant.GHAction
  • f@12059 getCLID(en.mob.boss.giant.SecondaryHand) → I32
  • f@12060 getEntityCLIDS(en.mob.boss.giant.SecondaryHand) → hl.types.ArrayBytes_Int

Bindings

  • static f@12044 __constructor__(en.mob.boss.giant.SecondaryHand, en.mob.boss.Giant, Bool, I32, I32) → Void
  • static f@12043 create(en.mob.boss.Giant, Bool, I32, I32) → en.mob.boss.giant.SecondaryHand