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shader.Consume

shader.Consume

Inherits from: hxsl.Shader

Fields

NameType
map__h3d.mat.Texture
useGlow__F64
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@34590 updateConstants(shader.Consume, hxsl.Globals) → Void
  • f@34591 getParamValue(shader.Consume, I32) → Dyn
  • f@34592 getParamFloatValue(shader.Consume, I32) → F64

Bindings

  • static f@34589 __constructor__(shader.Consume, h3d.mat.Texture, Bool) → Void