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ui.hud.Skill

ui.hud.Skill

Inherits from: h2d.Layers

Fields

NameType
get_pixelScaleFun
mainBgui.UIBox
iconBgShadershader.RGBReplace
iconBglibs.heaps.slib.HSprite
iconFglibs.heaps.slib.HSprite
buffFlowh2d.Flow
btnui.ControlIcon
customIconh2d.Bitmap
customBgh2d.Bitmap
iconh2d.Bitmap
upIconh2d.Bitmap
tierIcon1h2d.Bitmap
tierIcon2h2d.Bitmap
showTierIconBool
cdOvlh2d.Bitmap
cdTxtui.Text
ammoBarModeBool
ammoIconshl.types.ArrayObj
partialAmmoIconh2d.Bitmap
maxAmmoTextui.Text
maxAmmoBoxlibs.heaps.slib.HSprite
cptFlowh2d.Flow
cptTxtui.Text
cptValNull
cptMaxNull
lvlBglibs.heaps.slib.HSprite
lvlTxtui.Text
boxHLui.UIBox
gbHLlibs.heaps.slib.HSprite
heartsFlowh2d.Flow
heartsIconFlowh2d.Flow
heartsTxtui.Text
heartsIconlibs.heaps.slib.HSprite
disableAmmoBool
allowPartialAmmoBool
poweredFeedbackBool
iitool.InventItem
availableTiershl.types.ArrayObj
activeTiershl.types.ArrayObj
tmpPointh2d.col.Point
hasAmmoFun
getMaxAmmoFun
getAmmoFun
onSkillReadyFun
staticDP_IDI32
staticDP_BGI32
staticDP_ICONI32
staticDP_CDI32
staticDP_AMMOI32
staticDP_HLI32
staticDP_BTNI32
staticICON_SIZEI32
staticICONBG_SIZEI32

Protos

  • f@5414 setCustomIcon(ui.hud.Skill, h2d.Tile) → Void
  • f@5415 setButton(ui.hud.Skill, Null) → Void
  • f@5416 setFade(ui.hud.Skill, Bool) → Void
  • f@5420 getAmmoRatio(ui.hud.Skill) → F64
  • f@5421 updateAmmo(ui.hud.Skill) → Void
  • f@5422 setVerboseAmmo(ui.hud.Skill, tool.InventItem) → Void
  • f@5423 getItem(ui.hud.Skill) → tool.InventItem
  • f@5424 compareActiveTier(ui.hud.Skill, hl.types.ArrayObj) → Bool
  • f@5425 setBgColors(ui.hud.Skill, tool.InventItem, Ref) → Void
  • f@5426 setIconBgColors(ui.hud.Skill, Null, Null) → Void
  • f@5427 setTierIcon(ui.hud.Skill, tool.InventItem) → Void
  • f@5428 removeTierIcon(ui.hud.Skill) → Void
  • f@5429 useItem(ui.hud.Skill, tool.InventItem) → Void
  • f@5430 showCanBeEquippedHighlight(ui.hud.Skill) → Void
  • f@5431 hideCanBeEquippedHighlight(ui.hud.Skill) → Void
  • f@5432 setUpgradeLevel(ui.hud.Skill, I32) → Void
  • f@5433 setIcon(ui.hud.Skill, h2d.Tile) → Void
  • f@5434 setItemIcon(ui.hud.Skill, String) → Void
  • f@5435 setBmpIcon(ui.hud.Skill, h2d.Bitmap) → Void
  • f@5436 hideIcon(ui.hud.Skill) → Void
  • f@5437 showIcon(ui.hud.Skill) → Void
  • f@5438 setCount(ui.hud.Skill, I32, Null) → Void
  • f@5439 disableCount(ui.hud.Skill) → Void
  • f@5440 setHeartsCost(ui.hud.Skill, I32) → Void
  • f@5441 disableHearts(ui.hud.Skill) → Void
  • f@5442 highlight(ui.hud.Skill, Ref, Ref) → Void
  • f@5443 popCdr(ui.hud.Skill, F64) → Void
  • f@5444 showBuff(ui.hud.Skill, hl.types.ArrayObj) → Void
  • f@5445 hideBuff(ui.hud.Skill) → Void
  • f@5446 setCooldown(ui.hud.Skill, F64, F64) → Void
  • f@5447 cancelCooldown(ui.hud.Skill) → Void
  • f@5448 playMirroredFx(ui.hud.Skill, String) → Void
  • f@5449 onCooldownReady(ui.hud.Skill) → Void
  • f@5450 setPoweredFeedback(ui.hud.Skill) → Void
  • f@5451 stopPoweredFeedback(ui.hud.Skill) → Void
  • f@5452 onResize(ui.hud.Skill) → Void
  • f@5453 getBoundsRec(ui.hud.Skill, h2d.Object, h2d.col.Bounds, Bool) → Void
  • f@5454 sync(ui.hud.Skill, h2d.RenderContext) → Void

Bindings

  • f@5419 getAmmo(ui.hud.Skill) → F64
  • f@5418 getMaxAmmo(ui.hud.Skill) → I32
  • f@5417 hasAmmo(ui.hud.Skill) → Bool
  • f@5413 get_pixelScale(ui.hud.Skill) → F64
  • static f@5459 __constructor__(ui.hud.Skill, Null, h2d.Object, Ref, Ref) → Void