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en.bu.SharkAmmo

en.bu.SharkAmmo

Inherits from: en.loot.Ammo

Fields

NameType
victimEntity
heroen.Hero
hasSnappedBool
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@22280 initGfx(en.bu.SharkAmmo) → Void
  • f@22281 stickToEntity(en.bu.SharkAmmo, en.Bullet, Entity) → Void
  • f@22282 snapEntity(en.bu.SharkAmmo, Entity, I32) → Void
  • f@22284 init(en.bu.SharkAmmo) → Void
  • f@22285 fixedUpdate(en.bu.SharkAmmo) → Void
  • f@22286 startMagnet(en.bu.SharkAmmo, Entity) → Void
  • f@22287 onTouch(en.bu.SharkAmmo, Entity) → Void
  • f@22288 stickInWall(en.bu.SharkAmmo, en.Bullet) → Void
  • f@22289 getCLID(en.bu.SharkAmmo) → I32
  • f@22290 getEntityCLIDS(en.bu.SharkAmmo) → hl.types.ArrayBytes_Int

Bindings

  • f@22283 beforeFallFromEntity(en.bu.SharkAmmo) → Void
  • static f@22292 __constructor__(en.bu.SharkAmmo, pr.Level, I32, I32, tool.InventItem, Entity) → Void
  • static f@22291 create(pr.Level, I32, I32, tool.InventItem, Entity) → en.bu.SharkAmmo