level.struct.PrisonCourtyard
level.struct.PrisonCourtyard
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32188buildMainRooms(level.struct.PrisonCourtyard) → level.RoomNodef@32189buildSecondaryRooms(level.struct.PrisonCourtyard) → Voidf@32190addTeleports(level.struct.PrisonCourtyard) → Voidf@32191allowLoreRoomBefore(level.struct.PrisonCourtyard, level.RoomNode) → Boolf@32192finalize(level.struct.PrisonCourtyard) → Void
Bindings
- static
f@32193__constructor__(level.struct.PrisonCourtyard, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void