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en.bu.Card

en.bu.Card

Inherits from: en.Bullet

Fields

NameType
fromWeapontool.weap.ThrowingCards
isGoingBackToHeroBool
rotationAngF64
shootAngF64
spdF64
tF64
sinSignI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21893 initGfx(en.bu.Card) → Void
  • f@21894 dispose(en.bu.Card) → Void
  • f@21895 createAmmoDrop(en.bu.Card) → en.loot.Ammo
  • f@21896 shootFromWeapon(en.bu.Card, tool.Weapon, Ref, Ref, Ref) → Void
  • f@21897 vanish(en.bu.Card) → Void
  • f@21898 playBlockSound(en.bu.Card) → Void
  • f@21899 onTouch(en.bu.Card, Entity) → Void
  • f@21900 postUpdate(en.bu.Card) → Void
  • f@21901 fixedUpdate(en.bu.Card) → Void
  • f@21902 spriteUpdate(en.bu.Card) → Void
  • f@21904 setShootAngle(en.bu.Card, F64) → Void
  • f@21905 getEntityCLIDS(en.bu.Card) → hl.types.ArrayBytes_Int
  • f@21906 getCLID(en.bu.Card) → I32

Bindings

  • f@21903 onBulletHit(en.bu.Card, Entity, tool.atk.AttackData) → Void
  • static f@21892 __constructor__(en.bu.Card, Entity, tool.atk.AttackData, F64, F64, Bool) → Void