en.bu.Card
en.bu.Card
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
fromWeapon | tool.weap.ThrowingCards | |
isGoingBackToHero | Bool | |
rotationAng | F64 | |
shootAng | F64 | |
spd | F64 | |
t | F64 | |
sinSign | I32 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21893initGfx(en.bu.Card) → Voidf@21894dispose(en.bu.Card) → Voidf@21895createAmmoDrop(en.bu.Card) → en.loot.Ammof@21896shootFromWeapon(en.bu.Card, tool.Weapon, Ref, Ref, Ref) → Voidf@21897vanish(en.bu.Card) → Voidf@21898playBlockSound(en.bu.Card) → Voidf@21899onTouch(en.bu.Card, Entity) → Voidf@21900postUpdate(en.bu.Card) → Voidf@21901fixedUpdate(en.bu.Card) → Voidf@21902spriteUpdate(en.bu.Card) → Voidf@21904setShootAngle(en.bu.Card, F64) → Voidf@21905getEntityCLIDS(en.bu.Card) → hl.types.ArrayBytes_Intf@21906getCLID(en.bu.Card) → I32
Bindings
f@21903onBulletHit(en.bu.Card, Entity, tool.atk.AttackData) → Void- static
f@21892__constructor__(en.bu.Card, Entity, tool.atk.AttackData, F64, F64, Bool) → Void