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shader.DebugDepth

shader.DebugDepth

Inherits from: h3d.shader.ScreenShader

Fields

NameType
texture__h3d.mat.Texture
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@33783 updateConstants(shader.DebugDepth, hxsl.Globals) → Void
  • f@33784 getParamValue(shader.DebugDepth, I32) → Dyn
  • f@33785 getParamFloatValue(shader.DebugDepth, I32) → F64

Bindings

  • static f@33786 __constructor__(shader.DebugDepth) → Void