en.bu.BouncingStoneBullet
en.bu.BouncingStoneBullet
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
pickupWidth | F64 | |
colCount | I32 | |
mainColor | I32 | |
itemInf | Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2] | |
baseInventItem | tool.InventItem | |
goToTarget | Bool | |
ceilingHitCy | I32 | |
splitCount | I32 | |
maxSplit | I32 | |
baseAtk | tool.atk.AttackData | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21855init(en.bu.BouncingStoneBullet) → Voidf@21856initGfx(en.bu.BouncingStoneBullet) → Voidf@21857onTouchValidTarget(en.bu.BouncingStoneBullet, Entity) → Voidf@21858split(en.bu.BouncingStoneBullet, Bool) → Voidf@21859onHitWall(en.bu.BouncingStoneBullet) → Voidf@21860blockOnCollision(en.bu.BouncingStoneBullet) → Voidf@21861onTouchWall(en.bu.BouncingStoneBullet, I32) → Voidf@21862onTouchGround(en.bu.BouncingStoneBullet) → Voidf@21863onTouchCeil(en.bu.BouncingStoneBullet) → Voidf@21864delayedTouchCeil(en.bu.BouncingStoneBullet) → Voidf@21865playCollisionAnim(en.bu.BouncingStoneBullet, I32, I32, I32) → libs.heaps.HParticlef@21866onCollision(en.bu.BouncingStoneBullet) → Voidf@21867accelerate(en.bu.BouncingStoneBullet, Ref) → Voidf@21868fixedUpdate(en.bu.BouncingStoneBullet) → Voidf@21869postUpdate(en.bu.BouncingStoneBullet) → Voidf@21870checkTouchParent(en.bu.BouncingStoneBullet) → Voidf@21871heroTouch(en.bu.BouncingStoneBullet) → Voidf@21872onCooldownEnd(en.bu.BouncingStoneBullet, String, I32) → Voidf@21873onOutOfGameChange(en.bu.BouncingStoneBullet) → Voidf@21874getEntityCLIDS(en.bu.BouncingStoneBullet) → hl.types.ArrayBytes_Intf@21875getCLID(en.bu.BouncingStoneBullet) → I32f@21876unserializeInit(en.bu.BouncingStoneBullet) → Voidf@21877unserialize(en.bu.BouncingStoneBullet, hxbit.Serializer) → Void
Bindings
- static
f@21854__constructor__(en.bu.BouncingStoneBullet, tool.InventItem, Entity, tool.atk.AttackData, F64, F64, I32) → Void