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en.mob.boss.mamaTick.TickArm

en.mob.boss.mamaTick.TickArm

Fields

NameType
rxF64
ryF64
mamaen.mob.boss.MamaTick
animspine.SpineAnimation
glowShadershader.GlowKey
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
Virtual[start, interrupt, event, end, dispose, complete]
static_atkshl.types.ArrayObj
static__clidI32

Protos

  • f@20660 setGlowColors(en.mob.boss.mamaTick.TickArm, I32, I32) → Void
  • f@20661 announce(en.mob.boss.mamaTick.TickArm) → Void
  • f@20662 stopAnnounce(en.mob.boss.mamaTick.TickArm) → Void
  • f@20663 update(en.mob.boss.mamaTick.TickArm) → Void
  • f@20664 isPlayingAny(en.mob.boss.mamaTick.TickArm, hl.types.ArrayObj) → Bool
  • f@20665 start(en.mob.boss.mamaTick.TickArm, spine.TrackEntry) → Void
  • f@20666 interrupt(en.mob.boss.mamaTick.TickArm, spine.TrackEntry) → Void
  • f@20667 end(en.mob.boss.mamaTick.TickArm, spine.TrackEntry) → Void
  • f@20668 dispose(en.mob.boss.mamaTick.TickArm, spine.TrackEntry) → Void
  • f@20669 event(en.mob.boss.mamaTick.TickArm, spine.TrackEntry, spine.Event) → Void
  • f@20670 complete(en.mob.boss.mamaTick.TickArm, spine.TrackEntry) → Void
  • f@20671 getCLID(en.mob.boss.mamaTick.TickArm) → I32
  • f@20672 serialize(en.mob.boss.mamaTick.TickArm, hxbit.Serializer) → Void
  • f@20673 getSerializeSchema(en.mob.boss.mamaTick.TickArm) → hxbit.Schema
  • f@20674 unserializeInit(en.mob.boss.mamaTick.TickArm) → Void
  • f@20675 unserialize(en.mob.boss.mamaTick.TickArm, hxbit.Serializer) → Void

Bindings

  • static f@20676 __constructor__(en.mob.boss.mamaTick.TickArm, en.mob.boss.MamaTick, F64, F64, Ref) → Void