tool.weap.PureNail
tool.weap.PureNail
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
currentNailAttackType | tool.weap.PureNailAttackType | |
anyRecoilHit | Bool | |
hitObjectSounds | hl.types.ArrayObj | |
jumpStreakCount | I32 |
Protos
f@35671onExecute(tool.weap.PureNail) → Boolf@35672hitFromWeapon(tool.weap.PureNail, Entity, Ref) → Voidf@35673fixedUpdate(tool.weap.PureNail) → Voidf@35674checkLevelTrapsHit(tool.weap.PureNail) → Voidf@35675checkFriendSkinUnlock(tool.weap.PureNail) → Voidf@35676checkLevelCollisionsHit(tool.weap.PureNail) → Voidf@35677canHit(tool.weap.PureNail, Entity, tool.Area) → Boolf@35678dynOnAttackAnim(tool.weap.PureNail, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35679dynOnFxFrame(tool.weap.PureNail, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35680isPlayingAttackAnim(tool.weap.PureNail) → Boolf@35681dirInputValueHorizontal(tool.weap.PureNail) → F64f@35682dirInputValueVertical(tool.weap.PureNail) → F64f@35683onBeforeCurSkillPrepare(tool.weap.PureNail) → Voidf@35684airControlOwner(tool.weap.PureNail) → Voidf@35685isReady(tool.weap.PureNail) → Bool
Bindings
- static
f@35686__constructor__(tool.weap.PureNail, en.Hero, tool.InventItem) → Void