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tool.weap.PureNail

tool.weap.PureNail

Inherits from: tool.Weapon

Fields

NameType
currentNailAttackTypetool.weap.PureNailAttackType
anyRecoilHitBool
hitObjectSoundshl.types.ArrayObj
jumpStreakCountI32

Protos

  • f@35671 onExecute(tool.weap.PureNail) → Bool
  • f@35672 hitFromWeapon(tool.weap.PureNail, Entity, Ref) → Void
  • f@35673 fixedUpdate(tool.weap.PureNail) → Void
  • f@35674 checkLevelTrapsHit(tool.weap.PureNail) → Void
  • f@35675 checkFriendSkinUnlock(tool.weap.PureNail) → Void
  • f@35676 checkLevelCollisionsHit(tool.weap.PureNail) → Void
  • f@35677 canHit(tool.weap.PureNail, Entity, tool.Area) → Bool
  • f@35678 dynOnAttackAnim(tool.weap.PureNail, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35679 dynOnFxFrame(tool.weap.PureNail, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35680 isPlayingAttackAnim(tool.weap.PureNail) → Bool
  • f@35681 dirInputValueHorizontal(tool.weap.PureNail) → F64
  • f@35682 dirInputValueVertical(tool.weap.PureNail) → F64
  • f@35683 onBeforeCurSkillPrepare(tool.weap.PureNail) → Void
  • f@35684 airControlOwner(tool.weap.PureNail) → Void
  • f@35685 isReady(tool.weap.PureNail) → Bool

Bindings

  • static f@35686 __constructor__(tool.weap.PureNail, en.Hero, tool.InventItem) → Void