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tool.weap.Pan

tool.weap.Pan

Inherits from: tool.Weapon

Fields

NameType
oneCritBool

Protos

  • f@35647 dynOnFxFrame(tool.weap.Pan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35648 dynOnAttackAnim(tool.weap.Pan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35649 onExecute(tool.weap.Pan) → Bool
  • f@35650 hitFromWeapon(tool.weap.Pan, Entity, Ref) → Void

Bindings

  • static f@35651 __constructor__(tool.weap.Pan, en.Hero, tool.InventItem) → Void