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en.bu.CannonBullet

en.bu.CannonBullet

Inherits from: en.Bullet

Fields

NameType
reflectLightlibs.heaps.slib.HSprite
weaponPropsVirtual[ang, aoeDuration, bonus, buff, bump, castTime, chance, color, color2, cooldown, count, debuff, distance, dotDps, dps, dps2, duration, duration2, duration3, effectCD, effectCharge, frict, height, item2, life, limit, lock, max, maxNumberOfMarks, min, mob, offsetX, offsetY, power, power2, power3, prct, prct2, prct3, range, size, speed, speed2, tick, triggerOnHit, uses, width]
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21749 initGfx(en.bu.CannonBullet) → Void
  • f@21750 dispose(en.bu.CannonBullet) → Void
  • f@21751 postUpdate(en.bu.CannonBullet) → Void
  • f@21752 explode(en.bu.CannonBullet, Entity, tool.atk.AttackData) → Void
  • f@21753 transitionToGrenade(en.bu.CannonBullet) → Void
  • f@21754 reachMaxDist(en.bu.CannonBullet) → Void
  • f@21755 onStep(en.bu.CannonBullet) → Void
  • f@21756 onTouchValidTarget(en.bu.CannonBullet, Entity) → Void
  • f@21757 getEntityCLIDS(en.bu.CannonBullet) → hl.types.ArrayBytes_Int
  • f@21758 getCLID(en.bu.CannonBullet) → I32

Bindings

  • static f@21759 __constructor__(en.bu.CannonBullet, Entity, tool.atk.AttackData, F64, Virtual[ang, aoeDuration, bonus, buff, bump, castTime, chance, color, color2, cooldown, count, debuff, distance, dotDps, dps, dps2, duration, duration2, duration3, effectCD, effectCharge, frict, height, item2, life, limit, lock, max, maxNumberOfMarks, min, mob, offsetX, offsetY, power, power2, power3, prct, prct2, prct3, range, size, speed, speed2, tick, triggerOnHit, uses, width], Null) → Void