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level.struct.GreenhouseData

level.struct.GreenhouseData

Fields

NameType
mazetool.Labyrinth
heightI32
widthI32
nodeMaphaxe.ds.ObjectMap
entrancelevel.RoomNode
defaultExitlevel.RoomNode
depthI32

Protos

  • f@32131 getMazeNode(level.struct.GreenhouseData, level.RoomNode) → tool.LabyrinthNode
  • f@32132 isCorner(level.struct.GreenhouseData, tool.LabyrinthNode) → Bool
  • f@32133 getDepthOf(level.struct.GreenhouseData, tool.LabyrinthNode) → I32
  • f@32134 getMaxDepth(level.struct.GreenhouseData) → I32
  • f@32135 get_topRooms(level.struct.GreenhouseData) → hl.types.ArrayObj
  • f@32136 get_bottomRooms(level.struct.GreenhouseData) → hl.types.ArrayObj
  • f@32137 get_leftRooms(level.struct.GreenhouseData) → hl.types.ArrayObj
  • f@32138 get_rightRooms(level.struct.GreenhouseData) → hl.types.ArrayObj

Bindings

  • static f@32149 __constructor__(level.struct.GreenhouseData, tool.Labyrinth, haxe.ds.ObjectMap, I32) → Void