en.mob.Grenader
en.mob.Grenader
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20339initGfx(en.mob.Grenader) → Voidf@20340initSkills(en.mob.Grenader) → Voidf@20341get_shootX(en.mob.Grenader) → F64f@20342get_shootY(en.mob.Grenader) → F64f@20343getSkillSpeedMul(en.mob.Grenader) → F64f@20344inDetectArea(en.mob.Grenader, Entity) → Boolf@20345onLand(en.mob.Grenader, F64) → Voidf@20346explosion(en.mob.Grenader, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], en.Grenade, F64) → Voidf@20347behaviourAi(en.mob.Grenader) → Voidf@20348getEntityCLIDS(en.mob.Grenader) → hl.types.ArrayBytes_Intf@20349getCLID(en.mob.Grenader) → I32
Bindings
- static
f@20351__constructor__(en.mob.Grenader, pr.Level, I32, I32, I32, I32) → Void - static
f@20350create(pr.Level, I32, I32, I32, I32) → en.mob.Grenader