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en.mob.Grenader

en.mob.Grenader

Inherits from: en.Mob

Fields

NameType
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20339 initGfx(en.mob.Grenader) → Void
  • f@20340 initSkills(en.mob.Grenader) → Void
  • f@20341 get_shootX(en.mob.Grenader) → F64
  • f@20342 get_shootY(en.mob.Grenader) → F64
  • f@20343 getSkillSpeedMul(en.mob.Grenader) → F64
  • f@20344 inDetectArea(en.mob.Grenader, Entity) → Bool
  • f@20345 onLand(en.mob.Grenader, F64) → Void
  • f@20346 explosion(en.mob.Grenader, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], en.Grenade, F64) → Void
  • f@20347 behaviourAi(en.mob.Grenader) → Void
  • f@20348 getEntityCLIDS(en.mob.Grenader) → hl.types.ArrayBytes_Int
  • f@20349 getCLID(en.mob.Grenader) → I32

Bindings

  • static f@20351 __constructor__(en.mob.Grenader, pr.Level, I32, I32, I32, I32) → Void
  • static f@20350 create(pr.Level, I32, I32, I32, I32) → en.mob.Grenader