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en.ltrap.RotatingBall

en.ltrap.RotatingBall

Inherits from: en.LevelTrap

Fields

NameType
angF64
angOffsetF64
bRadiusF64
syncGroupI32
speedF64
balllibs.heaps.slib.HSprite
chainshl.types.ArrayObj
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@27011 initGfx(en.ltrap.RotatingBall) → Void
  • f@27012 setChainSprite(en.ltrap.RotatingBall) → Void
  • f@27013 setBallSprite(en.ltrap.RotatingBall) → Void
  • f@27014 onOutOfGameChange(en.ltrap.RotatingBall) → Void
  • f@27015 dispose(en.ltrap.RotatingBall) → Void
  • f@27016 fixedUpdate(en.ltrap.RotatingBall) → Void
  • f@27017 setBloodSprite(en.ltrap.RotatingBall) → Void
  • f@27018 onHitHero(en.ltrap.RotatingBall, en.Hero) → Void
  • f@27019 postUpdate(en.ltrap.RotatingBall) → Void
  • f@27020 _isOnScreen(en.ltrap.RotatingBall) → Bool
  • f@27021 getEntityCLIDS(en.ltrap.RotatingBall) → hl.types.ArrayBytes_Int
  • f@27022 getCLID(en.ltrap.RotatingBall) → I32
  • f@27023 serialize(en.ltrap.RotatingBall, hxbit.Serializer) → Void
  • f@27024 getSerializeSchema(en.ltrap.RotatingBall) → hxbit.Schema
  • f@27025 unserialize(en.ltrap.RotatingBall, hxbit.Serializer) → Void

Bindings

  • static f@27010 __constructor__(en.ltrap.RotatingBall, pr.Level, I32, I32, I32, Null) → Void