Skip to content

en.mob.boss.giant.Arm

en.mob.boss.giant.Arm

Fields

NameType
upperlibs.heaps.slib.HSprite
lowerlibs.heaps.slib.HSprite
braceletlibs.heaps.slib.HSprite
angleLeftF64
angleMidF64
angleRightF64
gianten.mob.boss.Giant
handen.mob.boss.giant.HandBase
timeF64
upperGlowlibs.heaps.slib.HSprite
lowerGlowlibs.heaps.slib.HSprite
braceletGlowlibs.heaps.slib.HSprite
upperMaskShaderh3d.shader.AlphaMap
lowerMaskShaderh3d.shader.AlphaMap
braceletMaskShaderh3d.shader.AlphaMap
glowShadershader.GlowKey
impulseDirI32
staticUPPER_LENI32

Protos

  • f@7790 setVisibility(en.mob.boss.giant.Arm, Bool) → Bool
  • f@7791 show(en.mob.boss.giant.Arm) → Void
  • f@7792 hide(en.mob.boss.giant.Arm) → Void
  • f@7793 setGlowAlpha(en.mob.boss.giant.Arm, F64, I32) → Void
  • f@7794 postUpdate(en.mob.boss.giant.Arm, F64) → Void
  • f@7795 addToBody(en.mob.boss.giant.Arm, h2d.Layers, Ref) → Void

Bindings

  • static f@7903 __constructor__(en.mob.boss.giant.Arm, en.mob.boss.Giant, en.mob.boss.giant.HandBase) → Void