en.mob.boss.giant.Arm
en.mob.boss.giant.Arm
Fields
| Name | Type | |
|---|---|---|
upper | libs.heaps.slib.HSprite | |
lower | libs.heaps.slib.HSprite | |
bracelet | libs.heaps.slib.HSprite | |
angleLeft | F64 | |
angleMid | F64 | |
angleRight | F64 | |
giant | en.mob.boss.Giant | |
hand | en.mob.boss.giant.HandBase | |
time | F64 | |
upperGlow | libs.heaps.slib.HSprite | |
lowerGlow | libs.heaps.slib.HSprite | |
braceletGlow | libs.heaps.slib.HSprite | |
upperMaskShader | h3d.shader.AlphaMap | |
lowerMaskShader | h3d.shader.AlphaMap | |
braceletMaskShader | h3d.shader.AlphaMap | |
glowShader | shader.GlowKey | |
impulseDir | I32 | |
| static | UPPER_LEN | I32 |
Protos
f@7790setVisibility(en.mob.boss.giant.Arm, Bool) → Boolf@7791show(en.mob.boss.giant.Arm) → Voidf@7792hide(en.mob.boss.giant.Arm) → Voidf@7793setGlowAlpha(en.mob.boss.giant.Arm, F64, I32) → Voidf@7794postUpdate(en.mob.boss.giant.Arm, F64) → Voidf@7795addToBody(en.mob.boss.giant.Arm, h2d.Layers, Ref) → Void
Bindings
- static
f@7903__constructor__(en.mob.boss.giant.Arm, en.mob.boss.Giant, en.mob.boss.giant.HandBase) → Void