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tool.skill.OldSkill

tool.skill.OldSkill

Inherits from: libs.Process

Fields

NameType
idString
ownerEntity
chargeFF64
chargeMaxFF64
chargeMulF64
coolDownFF64
coolDownMaxFF64
cooldownSpeedMulF64
lockControlsAfterUseSF64
sfxChargehxd.res.Sound
sfxReleasehxd.res.Sound
sfxHithxd.res.Sound
hitFrameI32
fxStartFrameNull
attackAnimDoneBool
fxDoneBool
fxAnimStartFF64
hasDynamicChargeBool
canMoveDuringChargeBool
ignoreUnconsciousnessBool
ignoreInterruptBool
startCooldownAutomaticallyBool
dataNull
activeBool
sfxCustomhxd.res.Sound
dynOnChargeStartFun
dynOnChargingFun
dynOnChargeCompleteFun
dynOnExecuteFun
dynOnCoolDownCompleteFun
dynOnAttackAnimFun
dynOnFxFrameFun
dynOnInterruptFun
dynHasCooldownFun
onSetCooldownFun

Protos

  • f@1491 useSoundsFromMob(tool.skill.OldSkill, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void
  • f@1492 useSoundsFromWeapon(tool.skill.OldSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@1493 toString(tool.skill.OldSkill) → String
  • f@1494 setTimers(tool.skill.OldSkill, F64, F64, Null) → Void
  • f@1495 getTimersState(tool.skill.OldSkill) → Virtual[chargeF, coolDownF]
  • f@1496 setTimersState(tool.skill.OldSkill, Virtual[chargeF, coolDownF]) → Void
  • f@1497 setChargeMul(tool.skill.OldSkill, F64) → Void
  • f@1498 setCooldownMul(tool.skill.OldSkill, F64) → Void
  • f@1499 useWeaponSkillInfos(tool.skill.OldSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@1500 useMobSkillInfos(tool.skill.OldSkill, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], F64) → Void
  • f@1501 useActiveItem(tool.skill.OldSkill, tool.InventItem) → Void
  • f@1502 prepare(tool.skill.OldSkill, Null) → Bool
  • f@1503 execute(tool.skill.OldSkill, Null) → Void
  • f@1504 interrupt(tool.skill.OldSkill) → Void
  • f@1505 startCooldown(tool.skill.OldSkill, Null) → Void
  • f@1506 resetCoolDown(tool.skill.OldSkill) → Void
  • f@1507 resetCharge(tool.skill.OldSkill) → Void
  • f@1508 playSfx(tool.skill.OldSkill, hxd.res.Sound, Fun, Bool, F64, F64, Null) → Void
  • f@1509 playChargeSfx(tool.skill.OldSkill, Null, Fun, Ref, Ref, Null) → Void
  • f@1510 playReleaseSfx(tool.skill.OldSkill, Null, Fun, Ref, Ref, Null) → Void
  • f@1511 playHitSfx(tool.skill.OldSkill, Null, Fun, Ref, Ref, Null) → Void
  • f@1512 playCustomSfx(tool.skill.OldSkill, Null, Fun, Ref, Ref, Null) → Void
  • f@1513 isReady(tool.skill.OldSkill) → Bool
  • f@1514 isCharging(tool.skill.OldSkill) → Bool
  • f@1525 update(tool.skill.OldSkill) → Void
  • f@1526 getCastSpeed(tool.skill.OldSkill) → F64
  • f@1527 getCooldownSpeed(tool.skill.OldSkill) → F64
  • f@1528 onDispose(tool.skill.OldSkill) → Void

Bindings

  • f@1524 onSetCooldown(tool.skill.OldSkill, F64) → Void
  • f@1523 dynHasCooldown(tool.skill.OldSkill) → Bool
  • f@1522 dynOnInterrupt(tool.skill.OldSkill, F64) → Void
  • f@1521 dynOnFxFrame(tool.skill.OldSkill) → Void
  • f@1520 dynOnAttackAnim(tool.skill.OldSkill) → Void
  • f@1519 dynOnCoolDownComplete(tool.skill.OldSkill) → Void
  • f@1518 dynOnExecute(tool.skill.OldSkill, F64) → Void
  • f@1517 dynOnChargeComplete(tool.skill.OldSkill) → Void
  • f@1516 dynOnCharging(tool.skill.OldSkill, F64) → Void
  • f@1515 dynOnChargeStart(tool.skill.OldSkill) → Void
  • static f@1621 __constructor__(tool.skill.OldSkill, String, Entity, Fun) → Void