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en.mob.Samurai

en.mob.Samurai

Inherits from: en.Mob

Fields

NameType
stanceInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
isSlashingBool
bulletProtecen.Bullet
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21005 initGfx(en.mob.Samurai) → Void
  • f@21006 initSkills(en.mob.Samurai) → Void
  • f@21007 isTargetReachable(en.mob.Samurai, I32, Entity) → Bool
  • f@21008 behaviourAi(en.mob.Samurai) → Void
  • f@21009 fixedUpdate(en.mob.Samurai) → Void
  • f@21010 onTouch(en.mob.Samurai, Entity) → Void
  • f@21011 onDamage(en.mob.Samurai, tool.atk.AttackData) → Void
  • f@21012 onCooldownEnd(en.mob.Samurai, String, I32) → Void
  • f@21013 getEntityCLIDS(en.mob.Samurai) → hl.types.ArrayBytes_Int
  • f@21014 getCLID(en.mob.Samurai) → I32
  • f@21015 serialize(en.mob.Samurai, hxbit.Serializer) → Void
  • f@21016 getSerializeSchema(en.mob.Samurai) → hxbit.Schema
  • f@21017 unserialize(en.mob.Samurai, hxbit.Serializer) → Void

Bindings

  • static f@21019 __constructor__(en.mob.Samurai, pr.Level, I32, I32, I32, I32) → Void
  • static f@21018 create(pr.Level, I32, I32, I32, I32) → en.mob.Samurai