en.mob.Samurai
en.mob.Samurai
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
stanceInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
isSlashing | Bool | |
bulletProtec | en.Bullet | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21005initGfx(en.mob.Samurai) → Voidf@21006initSkills(en.mob.Samurai) → Voidf@21007isTargetReachable(en.mob.Samurai, I32, Entity) → Boolf@21008behaviourAi(en.mob.Samurai) → Voidf@21009fixedUpdate(en.mob.Samurai) → Voidf@21010onTouch(en.mob.Samurai, Entity) → Voidf@21011onDamage(en.mob.Samurai, tool.atk.AttackData) → Voidf@21012onCooldownEnd(en.mob.Samurai, String, I32) → Voidf@21013getEntityCLIDS(en.mob.Samurai) → hl.types.ArrayBytes_Intf@21014getCLID(en.mob.Samurai) → I32f@21015serialize(en.mob.Samurai, hxbit.Serializer) → Voidf@21016getSerializeSchema(en.mob.Samurai) → hxbit.Schemaf@21017unserialize(en.mob.Samurai, hxbit.Serializer) → Void
Bindings
- static
f@21019__constructor__(en.mob.Samurai, pr.Level, I32, I32, I32, I32) → Void - static
f@21018create(pr.Level, I32, I32, I32, I32) → en.mob.Samurai