dx.GameController
dx.GameController
Fields
| Name | Type | |
|---|---|---|
ptr | Abstract | |
index | I32 | |
name | String | |
buttons | I32 | |
axes | Bytes | |
rumbleEnd | Null | |
| static | CONFIG | Virtual[A, B, LB, LT, RB, RT, X, Y, analogClick, analogX, analogY, back, dpadDown, dpadLeft, dpadRight, dpadUp, names, ranalogClick, ranalogX, ranalogY, start] |
| static | NUM_BUTTONS | I32 |
| static | NUM_AXES | I32 |
| static | UID | I32 |
| static | ALL | hl.types.ArrayObj |
| static | init | Fun |
| static | detect | Fun |
Protos
f@2461update(dx.GameController) → Voidf@2462rumble(dx.GameController, F64, F64) → Voidf@2463getAxis(dx.GameController, I32) → F64f@2464getButtons(dx.GameController) → I32
Bindings
- static
f@2467__constructor__(dx.GameController) → Void - static
f@2466detect(Fun) → Void - static
f@2465init() → Void