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dx.GameController

dx.GameController

Fields

NameType
ptrAbstract
indexI32
nameString
buttonsI32
axesBytes
rumbleEndNull
staticCONFIGVirtual[A, B, LB, LT, RB, RT, X, Y, analogClick, analogX, analogY, back, dpadDown, dpadLeft, dpadRight, dpadUp, names, ranalogClick, ranalogX, ranalogY, start]
staticNUM_BUTTONSI32
staticNUM_AXESI32
staticUIDI32
staticALLhl.types.ArrayObj
staticinitFun
staticdetectFun

Protos

  • f@2461 update(dx.GameController) → Void
  • f@2462 rumble(dx.GameController, F64, F64) → Void
  • f@2463 getAxis(dx.GameController, I32) → F64
  • f@2464 getButtons(dx.GameController) → I32

Bindings

  • static f@2467 __constructor__(dx.GameController) → Void
  • static f@2466 detect(Fun) → Void
  • static f@2465 init() → Void