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level.struct.PurpleGarden

level.struct.PurpleGarden

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32223 solvedBridgeEnigma(level.struct.PurpleGarden) → Bool
  • f@32224 buildMainRooms(level.struct.PurpleGarden) → level.RoomNode
  • f@32225 buildSecondaryRooms(level.struct.PurpleGarden) → Void
  • f@32226 addSecondaryExits(level.struct.PurpleGarden) → Void
  • f@32227 addFirstCombatPlateauAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNode
  • f@32228 addSecondCombatPlateauAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNode
  • f@32229 buildTowerAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNode
  • f@32230 addBridgeEnigma(level.struct.PurpleGarden) → Void
  • f@32231 addMerchants(level.struct.PurpleGarden, hl.types.ArrayObj, hl.types.ArrayObj) → Void
  • f@32232 addTreasures(level.struct.PurpleGarden, hl.types.ArrayObj, hl.types.ArrayObj) → Void
  • f@32233 addFixedLoot(level.struct.PurpleGarden) → Void
  • f@32234 addChainAltar(level.struct.PurpleGarden) → Void
  • f@32235 addCursedChest(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32236 powerTowerMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32237 weaponTowerMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32238 powerBuildingMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32239 gardenTreasure(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32240 buildingTreasure(level.struct.PurpleGarden, hl.types.ArrayObj) → Void
  • f@32241 getAvailableUndergroundNode(level.struct.PurpleGarden, Ref, Ref) → level.RoomNode
  • f@32242 buildEliteRooms(level.struct.PurpleGarden) → Void
  • f@32243 buildGardenLoreRooms(level.struct.PurpleGarden) → Void
  • f@32244 finalize(level.struct.PurpleGarden) → Void
  • f@32245 addTeleports(level.struct.PurpleGarden) → Void

Bindings

  • static f@32246 __constructor__(level.struct.PurpleGarden, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void