level.struct.PurpleGarden
level.struct.PurpleGarden
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32223solvedBridgeEnigma(level.struct.PurpleGarden) → Boolf@32224buildMainRooms(level.struct.PurpleGarden) → level.RoomNodef@32225buildSecondaryRooms(level.struct.PurpleGarden) → Voidf@32226addSecondaryExits(level.struct.PurpleGarden) → Voidf@32227addFirstCombatPlateauAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNodef@32228addSecondCombatPlateauAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNodef@32229buildTowerAfter(level.struct.PurpleGarden, level.RoomNode, I32) → level.RoomNodef@32230addBridgeEnigma(level.struct.PurpleGarden) → Voidf@32231addMerchants(level.struct.PurpleGarden, hl.types.ArrayObj, hl.types.ArrayObj) → Voidf@32232addTreasures(level.struct.PurpleGarden, hl.types.ArrayObj, hl.types.ArrayObj) → Voidf@32233addFixedLoot(level.struct.PurpleGarden) → Voidf@32234addChainAltar(level.struct.PurpleGarden) → Voidf@32235addCursedChest(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32236powerTowerMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32237weaponTowerMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32238powerBuildingMerchant(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32239gardenTreasure(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32240buildingTreasure(level.struct.PurpleGarden, hl.types.ArrayObj) → Voidf@32241getAvailableUndergroundNode(level.struct.PurpleGarden, Ref, Ref) → level.RoomNodef@32242buildEliteRooms(level.struct.PurpleGarden) → Voidf@32243buildGardenLoreRooms(level.struct.PurpleGarden) → Voidf@32244finalize(level.struct.PurpleGarden) → Voidf@32245addTeleports(level.struct.PurpleGarden) → Void
Bindings
- static
f@32246__constructor__(level.struct.PurpleGarden, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void