tool.weap.sh.HoldShield
tool.weap.sh.HoldShield
Inherits from: tool.weap.BaseShield
Fields
| Name | Type | |
|---|---|---|
shieldFrames | F64 | |
parriedOnce | Bool |
Protos
f@35476onShieldChargeStart(tool.weap.sh.HoldShield) → Voidf@35477onOwnerAttackResultReceived(tool.weap.sh.HoldShield, tool.atk.AttackData) → Voidf@35478onShieldBlock(tool.weap.sh.HoldShield, tool.atk.AttackData, Bool) → Voidf@35479dynOnFxFrame(tool.weap.sh.HoldShield, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35480getRatioLoss(tool.weap.sh.HoldShield) → F64f@35481onShieldHolding(tool.weap.sh.HoldShield, F64) → Voidf@35482addFrames(tool.weap.sh.HoldShield, F64) → Voidf@35483fixedUpdate(tool.weap.sh.HoldShield) → Void
Bindings
- static
f@35484__constructor__(tool.weap.sh.HoldShield, en.Hero, tool.InventItem) → Void