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tool.weap.sh.HoldShield

tool.weap.sh.HoldShield

Inherits from: tool.weap.BaseShield

Fields

NameType
shieldFramesF64
parriedOnceBool

Protos

  • f@35476 onShieldChargeStart(tool.weap.sh.HoldShield) → Void
  • f@35477 onOwnerAttackResultReceived(tool.weap.sh.HoldShield, tool.atk.AttackData) → Void
  • f@35478 onShieldBlock(tool.weap.sh.HoldShield, tool.atk.AttackData, Bool) → Void
  • f@35479 dynOnFxFrame(tool.weap.sh.HoldShield, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35480 getRatioLoss(tool.weap.sh.HoldShield) → F64
  • f@35481 onShieldHolding(tool.weap.sh.HoldShield, F64) → Void
  • f@35482 addFrames(tool.weap.sh.HoldShield, F64) → Void
  • f@35483 fixedUpdate(tool.weap.sh.HoldShield) → Void

Bindings

  • static f@35484 __constructor__(tool.weap.sh.HoldShield, en.Hero, tool.InventItem) → Void