en.mob.boss.giant.ShootGridPattern
en.mob.boss.giant.ShootGridPattern
Fields
| Name | Type | |
|---|---|---|
grid | hl.types.ArrayObj | |
wid | I32 | |
hei | I32 | |
__uid | I32 | |
| “ | Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid] | |
| static | __clid | I32 |
Protos
f@7904get(en.mob.boss.giant.ShootGridPattern, I32, I32) → Boolf@7905getCLID(en.mob.boss.giant.ShootGridPattern) → I32f@7906serialize(en.mob.boss.giant.ShootGridPattern, hxbit.Serializer) → Voidf@7907getSerializeSchema(en.mob.boss.giant.ShootGridPattern) → hxbit.Schemaf@7908unserializeInit(en.mob.boss.giant.ShootGridPattern) → Voidf@7909unserialize(en.mob.boss.giant.ShootGridPattern, hxbit.Serializer) → Void
Bindings
- static
f@7910__constructor__(en.mob.boss.giant.ShootGridPattern, hl.types.ArrayBytes_Int, I32, I32) → Void