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en.mob.boss.giant.ShootGridPattern

en.mob.boss.giant.ShootGridPattern

Fields

NameType
gridhl.types.ArrayObj
widI32
heiI32
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@7904 get(en.mob.boss.giant.ShootGridPattern, I32, I32) → Bool
  • f@7905 getCLID(en.mob.boss.giant.ShootGridPattern) → I32
  • f@7906 serialize(en.mob.boss.giant.ShootGridPattern, hxbit.Serializer) → Void
  • f@7907 getSerializeSchema(en.mob.boss.giant.ShootGridPattern) → hxbit.Schema
  • f@7908 unserializeInit(en.mob.boss.giant.ShootGridPattern) → Void
  • f@7909 unserialize(en.mob.boss.giant.ShootGridPattern, hxbit.Serializer) → Void

Bindings

  • static f@7910 __constructor__(en.mob.boss.giant.ShootGridPattern, hl.types.ArrayBytes_Int, I32, I32) → Void