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tool.Inventory

tool.Inventory

Fields

NameType
itemshl.types.ArrayObj
nbWeaponsI32
nbActivesI32
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@421 clone(tool.Inventory) → tool.Inventory
  • f@422 add(tool.Inventory, tool.InventItem) → tool.InventItem
  • f@423 putInBackpack(tool.Inventory, tool.InventItem) → tool.InventItem
  • f@424 hasTalisman(tool.Inventory) → Bool
  • f@425 getTalisman(tool.Inventory) → tool.InventItem
  • f@426 remove(tool.Inventory, tool.InventItem) → Void
  • f@427 replace(tool.Inventory, tool.InventItem, tool.InventItem) → Void
  • f@428 removeAll(tool.Inventory, String) → Void
  • f@429 hasPerk(tool.Inventory) → Bool
  • f@430 removeAllPerks(tool.Inventory) → Void
  • f@431 getAllPerks(tool.Inventory) → hl.types.ArrayObj
  • f@432 hasAspect(tool.Inventory) → Bool
  • f@433 removeAllAspects(tool.Inventory) → Void
  • f@434 removeOne(tool.Inventory, String) → Bool
  • f@435 equip(tool.Inventory, tool.InventItem) → Bool
  • f@436 getEquippedWeaponOn(tool.Inventory, I32) → tool.InventItem
  • f@437 swapWeapons(tool.Inventory) → Void
  • f@438 swapSkills(tool.Inventory) → Void
  • f@439 swapItems(tool.Inventory, Bool) → Void
  • f@440 getBackpackWeapon(tool.Inventory) → tool.InventItem
  • f@441 hasEmptyWeaponSlot(tool.Inventory) → Bool
  • f@442 hasNoWeaponEquipped(tool.Inventory) → Bool
  • f@443 hasDualWeapon(tool.Inventory) → Bool
  • f@444 hasBackpackSlot(tool.Inventory) → Bool
  • f@445 hasWeaponInBackpack(tool.Inventory) → Bool
  • f@446 canPutInBackpack(tool.Inventory, tool.InventItem) → Bool
  • f@447 isEquiped(tool.Inventory, tool.InventItem) → Bool
  • f@448 countItemKind(tool.Inventory, String) → I32
  • f@449 removeAllEquipments(tool.Inventory) → Void
  • f@450 countItemGroup(tool.Inventory, I32) → I32
  • f@451 getItemGroup(tool.Inventory, I32) → hl.types.ArrayObj
  • f@452 countTacticUp(tool.Inventory, Ref) → I32
  • f@453 countSurvivalUp(tool.Inventory, Ref) → I32
  • f@454 countBrutalityUp(tool.Inventory, Ref) → I32
  • f@455 getMainTier(tool.Inventory, Bool) → String
  • f@456 getDamageReduction(tool.Inventory) → F64
  • f@457 hasEquipedTag(tool.Inventory, String) → Bool
  • f@458 hasEquipedAffix(tool.Inventory, String) → Bool
  • f@459 hasItemKindOrTransformed(tool.Inventory, String, Null) → Bool
  • f@460 hasItem(tool.Inventory, String) → Bool
  • f@461 findItemKindOrTransformed(tool.Inventory, String, Null) → tool.InventItem
  • f@462 getActiveOn(tool.Inventory, I32) → tool.InventItem
  • f@463 getByPermanentId(tool.Inventory, I32) → tool.InventItem
  • f@464 hasEmptyActiveSlot(tool.Inventory) → Bool
  • f@465 needPlayerDecision(tool.Inventory, tool.InventItem) → Bool
  • f@466 onReload(tool.Inventory) → Void
  • f@467 getCLID(tool.Inventory) → I32
  • f@468 serialize(tool.Inventory, hxbit.Serializer) → Void
  • f@469 getSerializeSchema(tool.Inventory) → hxbit.Schema
  • f@470 unserializeInit(tool.Inventory) → Void
  • f@471 unserialize(tool.Inventory, hxbit.Serializer) → Void

Bindings

  • static f@556 __constructor__(tool.Inventory) → Void