tool.Inventory
tool.Inventory
Fields
| Name | Type | |
|---|---|---|
items | hl.types.ArrayObj | |
nbWeapons | I32 | |
nbActives | I32 | |
__uid | I32 | |
| “ | Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid] | |
| static | __clid | I32 |
Protos
f@421clone(tool.Inventory) → tool.Inventoryf@422add(tool.Inventory, tool.InventItem) → tool.InventItemf@423putInBackpack(tool.Inventory, tool.InventItem) → tool.InventItemf@424hasTalisman(tool.Inventory) → Boolf@425getTalisman(tool.Inventory) → tool.InventItemf@426remove(tool.Inventory, tool.InventItem) → Voidf@427replace(tool.Inventory, tool.InventItem, tool.InventItem) → Voidf@428removeAll(tool.Inventory, String) → Voidf@429hasPerk(tool.Inventory) → Boolf@430removeAllPerks(tool.Inventory) → Voidf@431getAllPerks(tool.Inventory) → hl.types.ArrayObjf@432hasAspect(tool.Inventory) → Boolf@433removeAllAspects(tool.Inventory) → Voidf@434removeOne(tool.Inventory, String) → Boolf@435equip(tool.Inventory, tool.InventItem) → Boolf@436getEquippedWeaponOn(tool.Inventory, I32) → tool.InventItemf@437swapWeapons(tool.Inventory) → Voidf@438swapSkills(tool.Inventory) → Voidf@439swapItems(tool.Inventory, Bool) → Voidf@440getBackpackWeapon(tool.Inventory) → tool.InventItemf@441hasEmptyWeaponSlot(tool.Inventory) → Boolf@442hasNoWeaponEquipped(tool.Inventory) → Boolf@443hasDualWeapon(tool.Inventory) → Boolf@444hasBackpackSlot(tool.Inventory) → Boolf@445hasWeaponInBackpack(tool.Inventory) → Boolf@446canPutInBackpack(tool.Inventory, tool.InventItem) → Boolf@447isEquiped(tool.Inventory, tool.InventItem) → Boolf@448countItemKind(tool.Inventory, String) → I32f@449removeAllEquipments(tool.Inventory) → Voidf@450countItemGroup(tool.Inventory, I32) → I32f@451getItemGroup(tool.Inventory, I32) → hl.types.ArrayObjf@452countTacticUp(tool.Inventory, Ref) → I32f@453countSurvivalUp(tool.Inventory, Ref) → I32f@454countBrutalityUp(tool.Inventory, Ref) → I32f@455getMainTier(tool.Inventory, Bool) → Stringf@456getDamageReduction(tool.Inventory) → F64f@457hasEquipedTag(tool.Inventory, String) → Boolf@458hasEquipedAffix(tool.Inventory, String) → Boolf@459hasItemKindOrTransformed(tool.Inventory, String, Null) → Boolf@460hasItem(tool.Inventory, String) → Boolf@461findItemKindOrTransformed(tool.Inventory, String, Null) → tool.InventItemf@462getActiveOn(tool.Inventory, I32) → tool.InventItemf@463getByPermanentId(tool.Inventory, I32) → tool.InventItemf@464hasEmptyActiveSlot(tool.Inventory) → Boolf@465needPlayerDecision(tool.Inventory, tool.InventItem) → Boolf@466onReload(tool.Inventory) → Voidf@467getCLID(tool.Inventory) → I32f@468serialize(tool.Inventory, hxbit.Serializer) → Voidf@469getSerializeSchema(tool.Inventory) → hxbit.Schemaf@470unserializeInit(tool.Inventory) → Voidf@471unserialize(tool.Inventory, hxbit.Serializer) → Void
Bindings
- static
f@556__constructor__(tool.Inventory) → Void