en.mob.Minimoth
en.mob.Minimoth
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
rollInfo | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
roll | tool.skill.OldMobSkill | |
wave | tool.skill.OldMobSkill | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20795initGfx(en.mob.Minimoth) → Voidf@20796initSkills(en.mob.Minimoth) → Voidf@20797onCooldownEnd(en.mob.Minimoth, String, I32) → Voidf@20798behaviourAi(en.mob.Minimoth) → Voidf@20799fixedUpdate(en.mob.Minimoth) → Voidf@20800postUpdate(en.mob.Minimoth) → Voidf@20801onTouchWall(en.mob.Minimoth, I32) → Voidf@20802stopRoll(en.mob.Minimoth) → Voidf@20803getEntityCLIDS(en.mob.Minimoth) → hl.types.ArrayBytes_Intf@20804getCLID(en.mob.Minimoth) → I32
Bindings
- static
f@20806__constructor__(en.mob.Minimoth, pr.Level, I32, I32, I32, I32) → Void - static
f@20805create(pr.Level, I32, I32, I32, I32) → en.mob.Minimoth